New Demo for “James – Journey of Existence”

New demo for “James – Journey of Existence” uploaded. Made as a offline build, to let you experience to full quality of the game.

Click here for a Windows build.

Click here for a Mac build.

Click here for a Linux build.

Click here for installation instructions.

( I haven’t tested this thoroughly on different systems, and haven’t tested at all on Mac or Linux computers. Please comment below to let me know if it works on your machine, and your thoughts of the game overall.)

Traditional Animation in a 3D Game: How and Why

As anyone who has read my posts so far would know, I am working on a hand-drawn 3D game, the first of its kind. You may be curious on how such a endevaor was started, so I give a post here to explain that. Otherwise, feel free to click here to check out that game project in greater detail.

I love animation. All types of it. It makes me wonder why we use live-action footage at all for filmmaking, as it feels cheap in comparison. Animation requires a true artist to create everything entirely from scratch (not that I’m trying to put down live-action directors, the two mediums just involve different artisitc qualities). Taking the time to make something come to life, frame by frame by frame… I can’t help but admire the hard work that goes into it.

I love games in a similar manner. Here, not only is something coming to life in front of you, but you as a player are in control of that life. It’s hugely rewarding. Being a fan of animation, I eventually noticed that hand-drawn, traditional animation wasn’t being used as much anymore in the mid 2000’s for film; instead we got several computer-animated films each year, most of which were either bad or very forgettable at the time. If for no other reason, the excess of computer animation made the medium as a whole not worth what it used to be.

And so, I wondered… was there a way to make games with traditional animation? Of course, 2D games do this already, and do it especially well now, but what about 3D games? Sure, 3D graphics and models have made their way in 2D games (usually to great effect), but why not the other way around? At the very least, why haven’t we come up with a way to make computer animation mimic traditional animation to acheive this effect?

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Project James – Playable Test Demo of a Hand-Drawn 3D Game

Ok, I’ve had my fun with some blogging, now let’s talk about why I’ve called you all here tonight.

From my previous post, you know that the first major game by Dust Scratch Games will involve 2D hand-drawn characters in 3D space.  That’s right: a hand-drawn 3d game. This isn’t necessarily the first time such a game was made: the JRPG “Time and Eternity” for the PS3 is advertised as the first playable anime, for example. But that game had the animated sprites in a fixed position in front of the camera, giving the impression of a crude first-person game with cartoons pasted on the front. This, among other reasons, was cause to generally poor reviews. Other games that tried hand-drawn images in games were either beautiful 2D games, or suffered for similar reasons of limitations in 3D.

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