“Unfinished – An Artist’s Lament” is Available Now!

“Unfinished – An Artist’s Lament” is officially available now on Steam (and soon other stores)! Hooray!

Buy it here: http://store.steampowered.com/app/388680/

Plus, if you are still unsure, please try the free demo of the game here: http://unfinished.fromdustscratch.com/#system

Plus, see this little launch trailer!

The game is also trying to be on IndieGameStore, MacGameStore and WinGameStore. I should have remembered they need a few weeks to prepare a store page for it, I only submitted the game last week. Hopefully anyone who doesn’t want to use Steam can use other outlets by the end of the month.

I always feel insecure when releasing a new game, or even revealing it for the first time, knowing that this is what it is, and not everyone will like it. A few close friends tried the game for the first time this week, and while they certainly weren’t the intended audience, their appalled reaction when I said I planned to sell it was discouraging. I was tempted to not release the game at all.

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New 2D Faces on 3D Characters – 2D Live Euclid

CES 2015 happened last week. Beautiful tvs, new laptops and tablets, a lot of car-tech… but I’m going to talk about an innovation from about a month ago that’s more up my alley.

Most of the posts on this blog makes it clear that I like 2D animation. My first game (which got Greenlit on Steam recently, I’ll talk about that more in a few weeks) is one of the first truly 3D games that has a hand-drawn character. I did this because I am annoyed that no one has really done that before. However, “Live2D” is a company that has been trying hard to make it easier for developers to do that, and so their latest effort, “Live2D Euclid,” comes closer than ever. Their website is available here: http://www.live2d.com/en/ , and a video of their latest technology can be seen here:

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“Hullabaloo” About Successful IndieGoGo 2D Film Project

Around the time of this writing, IndieGoGo campaign “Hullabaloo” will end.

“Hullabaloo” is a 2d animated film project. It features a strong female lead in a steampunk world. It basically hopes to accomplish what Disney and other big-name animation studios haven’t done for over a decade. Yes, it’s technically a series of short films, but it’s success may also lead to a feature film if we’re lucky.

I pledged just before it ended (for the record, IndieGoGo made it incredibly easy to pledge even without an account, making me like it even a bit more than Kickstarter). I’m excited for this project. Not just because I love 2d traditional animation. I’m excited because, when asking for $80,000 on IndieGoGo, it raised over $450,000. That’s a lot.

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Animation Test – Running – March 19, 2014

Ok, here’s some actual evidence of me doing something towards game development. A rough test animation of a character running, as seen below.drew_test_001

It’s a little better than how “James” used to look when running, but the legs/feet still aren’t quite right, and a few extra frames could do wonders. The top part of the body bobbing up and down is a nice touch, though. Not bad, but I should try again to improve this a little more.

Oh yeah, obviously this isn’t “James.” Who is it? Stay tuned…