November’s Over Already?

Wow, time flies. And to think, I planned to give a brief teaser of what games I was working on for November 1… even now, I’m not at where I wanted to be with that. I guess I have a fair excuse: research projects and marking lower classes as a University student has kept me busy, and I may be the new programmer for another indie developer’s game due early in 2015 (more on that later). But darn, I really hope I can get back into my own projects soon. Expect fewer and fewer blog posts until I have more progress.

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What is #gamergate?

What exactly is #gamergate?

Not Gamersgate.com, the PC game digital store and competitor to Steam. The hashtag that’s been trending on Twitter and the internet for a couple months.

Well, as a indie developer, I’m still not exactly sure, but I tried to look it up. I looked up a few random youtube videos about it (which I post here), and encourage you to do your own research and make your own opinions.

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“Drew and the Floating Labyrinth” is officially on Kickstarter!

Today, “Drew and the Floating Labyrinth” has officially entered it’s Kickstarter campaign!

https://www.kickstarter.com/projects/1618944138/drew-and-the-floating-labyrinth-a-hand-drawn-3d-in

This hand-drawn 3D puzzle platformer needs your help on Kickstarter and Steam Greenlight! Help today!

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Make a Successful Indie Game Using Kickstarter… Social Media & Online Presence (part 4 of 7)

So, you’ve begun committing yourself to making your indie game and are making good progress. You have a website representing your company and game’s development. But no one knows your game exists unless they look up your site directly.

Thankfully, the wonderful world of social media can help you raise awareness on your game.

Honestly, I detest social media for reasons most people already state. It’s silly to have such a desire to exist and be seen online, often when you don’t really have anything to say. But for companies and business and products, this sort of thing is invaluable, and only because of the people who already use it.

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48 Until End of Kickstarter… Plus New Art For “James – Journey of Existence”

My Kickstarter for “James – Journey of Existence” (http://kck.st/19wTNSh) has only 25 backers so close to the end, which is a little embarrassing, when the beginning had so much promise. On the other hand, the new IndieDB page for “James – Journey of Existence” (http://www.indiedb.com/games/james-journey-of-existence) already has 4 followers after about 24 hours of being up, so it seems an easy and safe simulation of how a Kickstarter would play, given the growth in community rises at almost the same rate.

There were several things wrong with the Kickstarter campaign. One major one was the current quality of the game itself: the environments were bland, the animations were crude, and the character designs were lacking. Art is in the eye of the beholder and some have truly loved the game’s style so far, but I can’t argue with the masses. And here’s my first step in fixing that: new character designs for James!

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