Nvidia RTX – Ray Tracing and its Relevance To “3D Cel Animation”

Ever since its reveal last month in August 2018, and likely for months following its release later in September 2018, the tech industry has been abuzz about Nvidia’s newest line of high-end graphics cards. Titled “RTX” instead of “GTX,” the “RTX” line is capable of better “ray tracing” performance than even specialized industry-level cards from only a year ago. But what is “ray tracing?” And more importantly, to answer the question everyone’s been talking about: how does the RTX line effect the viability of “3D Cel Animation?”

No one is asking about that? Oh… well, I’ll talk about what I understand ray tracing to be, anyway. Complete with hand-made diagrams of irregular quality.

How light works in the real world.

Continue reading

“True King” Development – User Interface Implementations

It’s been quiet lately. This is the long “labour day” weekend, a chance to dedicate more time to my game. Also a chance to write a post on what I’ve done since the last time I wrote on this blog.

I remember saying on Twitter I intended to have a fully-playable demo by early August. That has already come and gone… but I have finished something important: the GUI.

Basic GUI during regular part of game.

Continue reading

“True King” Development – Fixing an Animation Bug and Understanding Unity3D’s “Update” System

Anyone who has played my last two games will have noticed a bug I never properly fixed, one that is unique to my animation system. The 3D camera can be moved freely, but doing so quickly will see the character’s frames not keeping up with it, resulting in a temporarily odd appearance. A month ago, I finally got around to finding the problem.

An example of what happens when the camera is moved too quickly in “True King”

Continue reading

Are Video Games Really Art?

It’s silly that I felt the compulsion to write my own opinion on whether or not video games can qualify as forms of art. Even after almost two decades of convincing arguments in favor of it, one can still find new articles written by seemingly everyone online bringing up the argument; few people are still against classifying games as art, so these arguments are likely brought on by people wanting to make a point, even if it means making the point to an inanimate brick wall. The reason I bring up the subject now (in 2018) is because, by chance, I was able to attend a local academic symposium dedicated to whether or not games are art, and examples of their role in society. While I thoroughly enjoyed the event and learned a lot from viewpoints I typically don’t get a chance to converse with, the conference actually took me a step backwards in my thinking rather than forwards towards their thesis.

Should games be shown alongside paintings?

Continue reading