The Importance of Story in Finishing Your Game

Over the past few weeks, I’ve come to appreciate the value of story in games from a different perspective.

I’m not writing this blog post to argue what aspect of a game is more important. Of course, gameplay is what makes a game a game, even though many game experiences don’t have gameplay at all, and even though the measurement of “fun” is still debated among critics. My games focus on visual design first, for that’s the first thing most people see in screenshots and video, and if a game doesn’t look good or unique, then really, what’s the point of making it for pubic release against a sea of millions of other games? Music is the most elemental way to create emotional ties and memories, and can make a game more accessible when designed the right way. And story gives the player context, and gives them reason to press forward, to play for just a few minutes longer.

But these are common observations from a player’s perspective. What about from a developer’s perspective?
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