E3 2014 – A Review (And What Is IndiE3?)

Ah, another E3 has come and gone. Well, technically it only just started, but the press conferences from the big companies and all the big announcements always start the day before the convention opens to the public. The Electronic Entertainment Expo is known as the largest gaming show of the year, with millions of viewers. Despite that, I’ve talked with other people who actively play games, and even employers who are technically in the gaming industry, and most of them still have no idea what E3 is. It’s still a time for the hardcore and truly dedicated, and not nearly as mainstream as one would think, even if updates in gaming this week will be read more than updates in any other entertainment medium.

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Further Developments…

A lot happened this week. I should talk about it.

Firstly, demo for “Drew and the Floating Labyrinth” turned out to have a couple bugs in the menu system I didn’t see before. Thanks to the good people on REDDIT who pointed out the flaws. I don’t normally like to update demos continuously anymore, but it didn’t seem fair to leave the game as it was. You can try the demo if you haven’t already here: http://drew.fromdustscratch.com .

Secondly, a gameplay video that shows the levels seen in the demo (and one extra one from the trailer). If there was any question about gameplay, this should fix that. It can be seen here:

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Kickstarter Funding Goals (How High Is Too High?)

Kickstarter is a fantastic site. Crowdfunding is one of the greatest inventions of the last decade.

Many people use this as a method of getting extra funding for their projects. But how much funding is too much? Who should be using Kickstarter?

Dan Crawley of “Gamesbeat” writes a fantastic article about the subject, and how larger developers using crowdfunding can both hinder and help smaller bedroom indies. Larger developers, with better experience with PR and marketing, can get in most of the viewership they require. But despite this, their funding goals are sometimes too high, and they simply fall short of their goals.

 

Contrary to popular belief, this is not what Kickstarter.com looks like (image from VentureBeat.com)

Contrary to popular belief, this is not what Kickstarter.com looks like…

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Thanks To The Press! (James – Journey of Existence)

Over the last few months, various forms of media and press have been kind enough to write about me and my indie game “James – Journey of Existence.” For personal reference and for the rest of you, I’ve decided to post some of the sites here. If you find others, feel free to let me know so I can add it. If you’ve mentioned my game in the past, I’d love to add you here. This article may be updated with press relating to “James,” and not to other games which I (may) make in the future.
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Make a Successful Indie Game Using Kickstarter… Social Media & Online Presence (part 4 of 7)

So, you’ve begun committing yourself to making your indie game and are making good progress. You have a website representing your company and game’s development. But no one knows your game exists unless they look up your site directly.

Thankfully, the wonderful world of social media can help you raise awareness on your game.

Honestly, I detest social media for reasons most people already state. It’s silly to have such a desire to exist and be seen online, often when you don’t really have anything to say. But for companies and business and products, this sort of thing is invaluable, and only because of the people who already use it.

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