“Unfinished – An Artist’s Lament” Could Use Your Help To Be Finished!

Stage Select Expo 2015 in Toronto this week was good fun, met some great people. It’s one of the only game-centric events in Ontario, it’s a shame it doesn’t get more support from local gamers and developers.

If you happened to see me at Stage Select, you’ll have heard my proposition, which I make open here. Give me an unfinished work of art, a drawing or sketch, and I will include it in the background environment of “Unfinished – An Artist’s Lament.” Additionally, as a thank you, I will add your name to the credits AND give you a free copy of the game as thanks.

“Unfinished – An Artist’s Lament” is a small game about creativity, identity, purpose, and difficulties all artists face trying to finish a piece of work. You play Sketch, a unnamed doodle of a stick figure. Knowing you could be so much more and seeing the artist’s pencil continuing to draw in the distance, you follow after it, hoping to be finished one day to understand who you were meant to be. The game features a 2D hand-drawn character in 3D space, extending the use of “3D Cel Animation” as used “Drew and the Floating Labyrinth.”

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Desura Late Payments – A Comment From A Thankful Developer

If you follow indie-developer news lately, you probably noticed since late 2014 that Desura, a online store prominent for small indie games, has been late to pay many developers. I was one of those developers waiting to get paid, although I did eventually receive what I was owed in January 2015. The only reason I post this now is that I feel some responsibility… several game news-sites have only recently started writing stories about Desura’s excuses, and most have specifically referenced a reddit page I made asking if this was a common problem.

The reason I bring this up is that I’m scarred. Legally, developers that have waited months for their owed payments have a case to sue Desura if they wanted to, but doing this type of action always seemed petty and out of anger and spite to me (America has a reputation of treating suing someone as a business rather than a legal action). I don’t think it’s worth the effort. I don’t think it’s worth the pain.

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November’s Over Already?

Wow, time flies. And to think, I planned to give a brief teaser of what games I was working on for November 1… even now, I’m not at where I wanted to be with that. I guess I have a fair excuse: research projects and marking lower classes as a University student has kept me busy, and I may be the new programmer for another indie developer’s game due early in 2015 (more on that later). But darn, I really hope I can get back into my own projects soon. Expect fewer and fewer blog posts until I have more progress.

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Happy Canadian Thanksgiving!

Happy Canadian Thanksgiving, everybody! Don’t ask me why Canadian Thanksgiving and American Thanksgiving are on different days…

And I should have mentioned this sooner, but my sites have a few small upgrades. You’ll notice a different background here, and you’ll notice the site for “Drew and the Floating Labyrinth” has changed dramatically to look much better. It’s a shame I did that weeks AFTER releasing the game, months AFTER trying to promote the game. But perhaps this’ll help me make sure any future sites for future games look better from the get-go.

"Drew and the Floating Labyrinth" : it's amazing what a couple changes to the site makes...

“Drew and the Floating Labyrinth” : it’s amazing what a couple changes to the site makes…

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What is #gamergate?

What exactly is #gamergate?

Not Gamersgate.com, the PC game digital store and competitor to Steam. The hashtag that’s been trending on Twitter and the internet for a couple months.

Well, as a indie developer, I’m still not exactly sure, but I tried to look it up. I looked up a few random youtube videos about it (which I post here), and encourage you to do your own research and make your own opinions.

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