Looking Back With Drew…

As I stand here at midnight at the top of the Seattle Space Needle, looking out at the beautiful city, abuzz with concerts, performers, and geeks, I think about all the crazy stuff that’s happened.

“Drew and the Floating Labyrinth” ended it’s Kickstarter as a failure, earning even less than “James – Journey of Existence” did, by both backers and pledge amount (although the pledge amount was almost matched), which I may never fully understand.

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Silly Unity3D…

I love Unity3D. The game engine is still one of the most intuitive I’ve used, it’s easy to port to almost any platform, etc.

But after compiling my final game project, I was surprised that some bugs popped up. I suppose issues like this are almost certain upon finishing a project, and I’m lucky I didn’t spend more than a couple days on it. But still, you’d hope what you play in the editor can be done in the exe.

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Finally…

I’m happy to announce that “Drew and the Floating Labyrinth,” my hand-drawn 3D puzzle platformer, is just about complete.

And you didn’t think I could do it! Well… ok, I didn’t think I could do it. I said months ago that this would be finished in August 2014. I hoped to get it done a few weeks ago, but even now, it looks likely to get released just before September.

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“Drew and the Floating Labyrinth” is officially on Kickstarter!

Today, “Drew and the Floating Labyrinth” has officially entered it’s Kickstarter campaign!

https://www.kickstarter.com/projects/1618944138/drew-and-the-floating-labyrinth-a-hand-drawn-3d-in

This hand-drawn 3D puzzle platformer needs your help on Kickstarter and Steam Greenlight! Help today!

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