2015…

Happy new year!

Yes, it’s already 2015. What have I done in 2014? Let’s see… I did finish and release my first independent game “Drew and the Floating Labyrinth.” It was nice to have finally finished something I was proud of, and to learn about self-promotion and different distribution sites. Expect a detailed report in post-mortem posts later in January. I got that Bachelor’s degree, and am on track to finish a Master’s degree within a year. I submitted one research paper to another academic conference in the states. I got over 1,000 twitter followers, and yet barely any action from my Facebook company page (note to other developers: don’t bother making a Facebook company page). Not too bad, although looking back, I think I was hoping to do more…

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An Update From Your Friendly Neighbourhood Gamedev

I should write more posts. Especially this month, there have been a ton of new announcements.

Those video game awards 2014 were cool, although the only big announcement I got from it was that Nintendo’s new Zelda for Wii U is worth buying a Wii U for and that Nintendo might best Sony and Microsoft in 2015. Sony’s new PSX happened, and a few cool demos came from it. Street Fighter V is PS4/PC exclusive, and doesn’t look that great, albeit it looks like what SF IV should have looked like, instead of those awkward jagged poly-models everyone said looked incredible. New game “Drawn to Death” looks like good fun, but it tries to mimic pen-drawings with computer models and cel-shading again. Similarly, that new Guilty Gear game is out this month, and also uses 3d models instead of painted 2d ones.

I mention those last few games because I can’t help but feel disappointed. They would all have looked better if they utilized styles similar to my work, where you literally use hand-drawn sprites/cels in 3d environments.

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What Have I Been Working On?

I promised some weeks ago that I would get around to mentioning exactly what I’m working on at the moment. “Drew and the Floating Labyrinth” has been released about two months ago, and since then I’ve been hard at work at other exciting projects. And school… mostly school.

The result is that I don’t really have anything concrete to show. Sadly. I’m disappointed in myself. But anyway, I’ll stop your curiosity and mention stuff here:

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“Hullabaloo” About Successful IndieGoGo 2D Film Project

Around the time of this writing, IndieGoGo campaign “Hullabaloo” will end.

“Hullabaloo” is a 2d animated film project. It features a strong female lead in a steampunk world. It basically hopes to accomplish what Disney and other big-name animation studios haven’t done for over a decade. Yes, it’s technically a series of short films, but it’s success may also lead to a feature film if we’re lucky.

I pledged just before it ended (for the record, IndieGoGo made it incredibly easy to pledge even without an account, making me like it even a bit more than Kickstarter). I’m excited for this project. Not just because I love 2d traditional animation. I’m excited because, when asking for $80,000 on IndieGoGo, it raised over $450,000. That’s a lot.

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