Hayao Miyazaki: The Anime Industry is Full Of “Otaku”

The great Japanese animator and famed director of Studio Ghibli: Hayao Miyazaki is said to be retired now, leaving his latest film “The Wind Rises” as his last piece of art. I haven’t seen it yet, but I certainly look forward to seeing it later this month.

Recently, he said in a interview that the anime industry is filled with staff who are “otaku.”

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Kickstarter Plans For Traditionally-Animated 3D Game

Firstly, anyone who has been reading this blog knows that I have been planning a hand-drawn 3D game, using traditional animation for the characters. This game never had a proper title, but I’m giving it one now:

James – Journey of Existence

Catchy, right? No? Ok, it’s a tenative title. Anyway…

I’m also announcing my tenative plans to launch a Kickstarter campaign to help fund this project. Ok, anyone who read past posts would have seen this coming a mile away, but it feels good to finally say it. Such a Kickstarter wouldn’t be up until late in the month, but keep an eye out for it; no Kickstarter is successful without supporters!

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Project James – Playable Test Demo of a Hand-Drawn 3D Game

Ok, I’ve had my fun with some blogging, now let’s talk about why I’ve called you all here tonight.

From my previous post, you know that the first major game by Dust Scratch Games will involve 2D hand-drawn characters in 3D space.  That’s right: a hand-drawn 3d game. This isn’t necessarily the first time such a game was made: the JRPG “Time and Eternity” for the PS3 is advertised as the first playable anime, for example. But that game had the animated sprites in a fixed position in front of the camera, giving the impression of a crude first-person game with cartoons pasted on the front. This, among other reasons, was cause to generally poor reviews. Other games that tried hand-drawn images in games were either beautiful 2D games, or suffered for similar reasons of limitations in 3D.

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