What’s Wrong With The Animation Industry?

Yes, the animation industry is in a bit of a rut.

First off, let’s cover the basics. Animation is typically divided into three categories in film: traditional/cel-animation, computer assisted animation, and stop-motion animation.

Traditional animation is like those old Disney movies you remember. “Snow White,” “The Lion King,” “The Little Mermaid,” “The Beauty and the Beast”, etc. These were hand-drawn: every frame (as many as 24 per second) had to be hand-made by a team of artists one by one.

Computer assisted animation is typically thought of as 3D animation, although 2D flash also counts (but I’m not counting traditional animation fixed in Photoshop or Post-Processing, as those still require an artist to create every frame). Here, animators don’t have to draw every single frame. Instead, animators draw keyframes as they normally would, but instead of an in-between artist finishing up extra frames for smoother animation, the computer automatically fills in the gaps for an ultra smooth clip. Animators can also use tools to fiddle with 3D models, and typically spend more time adding details and improving visuals. Therefore, it’s actually the easiest and cheapest of the three animation styles, despite the amount of knowledge and experience needed to use the computer software correctly, and that extra time can be afforded to making higher-quality work.

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Foreshadowing…

There haven’t been too many clues yet on what Dust Scratch Games actually does or what they’re working on… until now.

Check out our latest videos on YouTube: experimental footage of 2D characters in 3D space. It’s a hand-drawn 3D game. Cool, right? You gotta check out the videos to see what we’re talking about. These were done as part of a proposed research project in early 2013 (by the sole member of this site) using the Unity 3D game engine. The methods utilized here are similar to older fps (“first-person shooter”) games before 3D modeling was viable, but expanded for third-person gameplay and a freely-rotating camera, and with full HD visuals, of course. The result is completely different from any game that exists today, and is the closest we’ve come to having hand-drawn animation cut into the more popular game genres.

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