Looking Back With Drew…

As I stand here at midnight at the top of the Seattle Space Needle, looking out at the beautiful city, abuzz with concerts, performers, and geeks, I think about all the crazy stuff that’s happened.

“Drew and the Floating Labyrinth” ended it’s Kickstarter as a failure, earning even less than “James – Journey of Existence” did, by both backers and pledge amount (although the pledge amount was almost matched), which I may never fully understand.

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Press for “Drew and the Floating Labyrinth”

So “Drew and the Floating Labyrinth” will finish it’s Kickstarter campaign in about a week. It only received a few backers in the last couple of weeks, one of which was especially generous. Overall, it still looks unlikely that it will lead to a successful funding.

It’s strange… my previous Kickstarter campaign got three times as many backers, despite even less press and an obvious lack of quality and polish. Many of those original backers were the sort of people to back hundreds of projects… maybe this is a sign that Kickstarter fans are finally starting to get wary about giving money to people after not receiving their dues from past projects. Or maybe they were hesitant that I made an entirely new game when the first Kickstarter failed, even though the two are ultimately very similar. Most likely, I’ll say that August is one of the worst times to run a campaign, perhaps because people are still reeling or gone from those expensive, time-consuming vacations. I won’t say it’s all entirely because of the game’s quality to keep myself sane, and also because it actually received more praise than anything I’ve shown before. Anyway, I’ll let it finish, but it’s disappointing that it’ll leave yet another black mark on my game, my studio, and my name. And it helps me feel better if it doesn’t support additional languages or features, since no one would care (maybe I’m being cynical here, but unless I ever sell more than a dozen copies, I’ll assume it true).

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Finally…

I’m happy to announce that “Drew and the Floating Labyrinth,” my hand-drawn 3D puzzle platformer, is just about complete.

And you didn’t think I could do it! Well… ok, I didn’t think I could do it. I said months ago that this would be finished in August 2014. I hoped to get it done a few weeks ago, but even now, it looks likely to get released just before September.

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“Drew and the Floating Labyrinth” is officially on Kickstarter!

Today, “Drew and the Floating Labyrinth” has officially entered it’s Kickstarter campaign!

https://www.kickstarter.com/projects/1618944138/drew-and-the-floating-labyrinth-a-hand-drawn-3d-in

This hand-drawn 3D puzzle platformer needs your help on Kickstarter and Steam Greenlight! Help today!

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Language Localization for “Drew and the Floating Labyrinth”

If you are reading this post, you may know that “Drew and the Floating Labyrinth” is a hand-drawn 3D indie game planned for release in the next month or so… in English.

I for one love the idea of all things being made available to as many people as possible: different platforms, different countries, and different languages. I can’t do all these things on my own, but localizing a game to different languages (at least with subtitles) is the easiest things I can do. I can’t actually do it, but I can pay others for the help.

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