Conclusions, Relief, and New Beginnings

After over 5 years of development, longing, and self-loathing, my 3rd indie game “True King (prototype) – Heir To The Resurrection” has released on May 3, 2021. It’s not complete, but released.

I’ve also re-released “Drew and the Floating Labyrinth” and “Unfinished – An Artist’s Lament” on Itch.io, now hosting all 3 projects. I’ve also just finished updating the websites for the 3 games, plus this main blog site, to convey the new links and information. On Itch, the game pages are collectively getting over 100 views on each of the two first days so far… even if it doesn’t correlate to sales, and even if the release of “True King” is false, it feels good to see this. I feel like “I’m back in the game,” if only temporarily.

The past couple of weeks also saw the conclusion of multiple long-term projects in my real full-time job. Later this week, I’ll get the 2nd vaccine, and will join a community that slowly comes together again. In a few months, I plan to upgrade my 8-years-old development PC, and begin work on new projects and ideas. And I’m cautiously hopeful that the Canada border will reopen any month now, as I slowly make future plans for this time next year.

“True King” still has work to do. I’ll do my best for a couple months longer. Or I might not. But for now, I rest. A rest I’ve long looked forward to, entering into a season of many restorations for my soul, hopefully recharging me for new ambitions by the Fall. Those ambitions will have to wait… for now, I rest…