Full Title Reveal: “True King – Heir To The Insurrection”

For GDEX, I finally settled on the full title for my indie game “True King.”

It’s called… (wait for it)… “TRUE KING – HEIR TO THE INSURRECTION.” Cool, right?

Title screen for “True King – Heir To The Insurrection” in teaser trailer.

Why have a subtitle at all? I’m a believer in making your game easy to search for. A short memorable title would be best, but it’s difficult to come up with an original title that doesn’t accidently send fans to an unrelated book, packing company or mobile app in a Google Search. In my case, “True King” sounded cool, but searching for “true king game” online doesn’t result in my game near the top of the results; a stark difference compared to my previous two games. A subtitle is a little extra insurance to make your game/project stand out, while also leaving room for sequels, etc. (and no, I’m not planning a sequel any time soon).

But what subtitle to use? I’ve thought about it for years. Maybe “Child of the Rebellion?” “Soul of Reincarnation?” I have a list of dozens to choose from. I wanted something that sounded right, while still explaining enough about what the gameplay/plot of the game was. “Heir to the Insurrection” seems to be the best I could come up with: you play the heir to a kingdom ruled by a False King, mysteriously reincarnating from the waters of a nearby lake, leading your people to take back your castle.

I do wonder though… the word “heir” makes the most sense, but also doesn’t roll of the tongue in English… coming up with titles is hard.

GDEX in Ohio turned out to be a fun time. Yes, it was small, and overpriced due to it using part of a massive and modern convention hall in the heart of downtown Columbus, but has a lot of opportunity to continue to grow over the next few years. I met some cool developers and learned a few things. I found my game has a few specific game-breaking bugs and silly spelling mistakes, most of which I think I can fix (this week, hopefully).

I also learned that I need to hurry up and make some music tracks for the game. It’s hard to show off the game, let alone any video, without that (there is a new unlisted YouTube trailer without music right now). So I guess my schedule is: quickly fix basic bugs found at GDEX, digitally compose some music, finish more of the core gameplay experience… so much to do.