It’s 2017. This is Canada’s 150th anniversary.
A few months ago, I tried to gather interest in a collaborative project to make a game to celebrate this occasion. Now, we’re moving forward: a game jam spanning the 150 days leading up to Canada Day on July 1, and it starts in the rectum of Canada.
As I write this, 2016 is hours away from being over, and I’m feeling very depressed… (blatant Marvin the robot reference)
It’s been over two months since my last post… I’m slacking off!
Of course, I haven’t slacked off at all, I’ve just been busy. As far as game development goes, I’ve just about finished painting the landscape textures for “True King,” and made some discoveries along the way.
The Kingdom is in sight…
There are a handful of conferences that talk about the research and innovation behind the game industry. Unlike other professional subjects, there are virtually no published works like other subjects in Mathematics or Computer Science, but there are still talks and presentations to attend.
One of the biggest conferences is GDC (Game Developer’s Conference) in the USA. And I just discovered via friendly reddit commenters that they have a YouTube channel with many of their talks uploaded for free, including some very specific animation talks that I was excited to watch.