Of course, I haven’t slacked off at all, I’ve just been busy. As far as game development goes, I’ve just about finished painting the landscape textures for “True King,” and made some discoveries along the way.
So I announced my newest project “True King” a couple weeks ago… it featured a tiny character you could barely see.
While most of the game will be like that, I spent a lot of time experimenting with my animation systems for the characters in this game. Here’s a cool video that shows what I’m working with.
It’s been several months since I wrote a proper update about my game development projects. That’s really what the purpose of this site is for, after all. So here’s an update.
I’ve been working for months on a new animation system for my next game. Unfortunately, not everything is working out smoothly…
Windsor, Ontario is known for a few things. Mostly car manufacturing and gambling at our hotspot city casino. If you live in Windsor, you probably work in one of these sectors. Windsor also has a vibrant comic book community that I hope continues to further define the city. Chances are these things define you if you live in the area for long.
Windsor also has a growing technology sector (well, the entire world does). Game developers still gravitate around Vancouver, Montreal or Vancouver to work in Canada, and living in Windsor I only knew of a couple other like-minded creatives in the area. Thankfully, directory website WEIG (Windsor-Essex Indie Games) and its related weekly meetup at Hackforge is helping bring this secluded community together. I’ll be giving a talk this month in May as its featured developer, the second of many more speakers to come.