GDC Talks – The Latest in Game Development Animation

There are a handful of conferences that talk about the research and innovation behind the game industry. Unlike other professional subjects, there are virtually no published works like other subjects in Mathematics or Computer Science, but there are still talks and presentations to attend.

One of the biggest conferences is GDC (Game Developer’s Conference) in the USA. And I just discovered via friendly reddit commenters that they have a YouTube channel with many of their talks uploaded for free, including some very specific animation talks that I was excited to watch.

Continue reading

“3D Cel Animation” Workflow & Test Animation

So I announced my newest project “True King” a couple weeks ago… it featured a tiny character you could barely see.

While most of the game will be like that, I spent a lot of time experimenting with my animation systems for the characters in this game. Here’s a cool video that shows what I’m working with.

Continue reading

Research in Artificial Intelligence – Adding “Heritage” To Evolutionary Algorithms

This blog is about my journey as an indie game developer. But I do other things too: last year I finished my Master’s degree with a thesis on artificial intelligence. In my defense I talked about a new algorithm concept of my own design, and how it improved over existing implementations. I also secretly intended the design of this algorithm to be usable in my next game project, which I am currently working on.

So with this justification and with my last paper on the subject published, I will briefly talk about my Master’s research in the article, and why I think I may never take a job involving “academia research” again.

Continue reading

Game Development Update – Animating From Scratch

It’s been several months since I wrote a proper update about my game development projects. That’s really what the purpose of this site is for, after all. So here’s an update.

I’ve been working for months on a new animation system for my next game. Unfortunately, not everything is working out smoothly…

My new 2D character in 3D... may not represent final gameplay.

My new 2D character in 3D… may not represent final gameplay.

Continue reading