“True King” Update (2019/08) – Character Creation and In-Game Cutscenes

The WordPress interface says I’ve published over 200 articles on this blog. Cool!

In the past couple of months, I’ve updated the website for “True King” to be a bit more up-to-date (the first time I’ve updated it since 2017). Notice it contains a new video, private to YouTube and only available to view on the site, giving a glimpse of the current state of the game’s environment. I’ve tried to push the site to Google’s indexing system, but unlike the past, I notice Googling “true king game” doesn’t bring up my game in the early results, one of many issues that will no doubt affect the game when it eventually releases.

But today, I want to focus on new developments I’ve added to the game: a character-creation system at the beginning, and an internal ‘cutscene’ system that takes place during gameplay.

A screenshot of the official website for “True King,” as of 2019/08/25

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Talking About The Design Document of “True King”

Wow… almost 3 months without a blog post. That seems bad.

Actually, I’ve made some progress on my indie game development, and have been slowly showing parts of my progress at a local game dev meetup. And slowly, I’ll be posting that content here as well. I hope to have a lot more from “True King” in the near-coming months.

For now, let’s talk about the complex gameplay pitch. I haven’t really done that on this site all this time.

Making comics in my spare time provides a lot of memes to reference.

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Social Media in 2019: Trying “Instagram”

Did anyone notice I now have an “Instagram” link on the social media menu on the side of this website? No? Well… it’s there!

I’ve used primarily Twitter for my social media updates. I’ve heard from many people that Instagram is the hottest social platform du jour. You can’t really advertise your brand, or indie game, without it. I thought I’d give it a try. In many ways, I love it and hate it.

Instagram profile as seen in desktop web browser

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2019 Before I Knew It

As I write this hours before New Year’s Day, it’s raining outside. Weather has been unusual this season: snow came much earlier (cumulating on the ground in November), but then went away during a warm spell, making this the first non-White Christmas I can recall near Windsor, Ontario. 2018 has come and gone.

Around this time last year, I remember writing I would have a playable version of my indie game “True King” by the end of 2018, no matter what. I’m actually not far off from that goal… sort of. While the game is far from finished, it IS playable, at least for the first few minutes of gameplay. And I owe a lot to keeping my New Year’s resolution from last year.

Juggling so many things… well, it’s never boring!

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