My Games During Black Friday + Unity3D Files For 3D Cel Animation

It’s that time of year. Black Friday eve, when North American shoppers all eagerly seek the best value for their dollar. Also, American Thanksgiving.

As expected, my two games “Unfinished – An Artist’s Lament” and “Drew and the Floating Labyrinth” are both on sale this year at only $1.94 on Steam. This sale lasts until December 1, although you can expect a certain “winter sale” to repeat these prices soon. If you don’t like Steam, both IndieGameStand and MacGameStore should have similar prices at similar times in the next week or so. This is my first time having games available on Steam during the infamous Winter Sale, I hope “Unfinished” will break its first milestone of 1,000 copies by next week.

More importantly, I’ve posted tutorial videos and given talks about my unusual technique of using 2D animation in 3D space, which I like to call “3D Cel Animation.” Many people have asked directly for the Unity3D files, and I finally got around to uploading them. You can find them on my GitHub account, which I now hope to update more often in the coming years. These files should work with Unity3D personal addition, v5.0 and higher, and contains the complex layout of perspective planes around an object with a script for the camera to determine which plane to make visible. You’ll have to do the drawings yourself, and I hope to see what other people come up with soon.

Look below to watch some of the old videos I put up to remind you of the process.

 

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New 2D Faces on 3D Characters – 2D Live Euclid

CES 2015 happened last week. Beautiful tvs, new laptops and tablets, a lot of car-tech… but I’m going to talk about an innovation from about a month ago that’s more up my alley.

Most of the posts on this blog makes it clear that I like 2D animation. My first game (which got Greenlit on Steam recently, I’ll talk about that more in a few weeks) is one of the first truly 3D games that has a hand-drawn character. I did this because I am annoyed that no one has really done that before. However, “Live2D” is a company that has been trying hard to make it easier for developers to do that, and so their latest effort, “Live2D Euclid,” comes closer than ever. Their website is available here: http://www.live2d.com/en/ , and a video of their latest technology can be seen here:

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An Update From Your Friendly Neighbourhood Gamedev

I should write more posts. Especially this month, there have been a ton of new announcements.

Those video game awards 2014 were cool, although the only big announcement I got from it was that Nintendo’s new Zelda for Wii U is worth buying a Wii U for and that Nintendo might best Sony and Microsoft in 2015. Sony’s new PSX happened, and a few cool demos came from it. Street Fighter V is PS4/PC exclusive, and doesn’t look that great, albeit it looks like what SF IV should have looked like, instead of those awkward jagged poly-models everyone said looked incredible. New game “Drawn to Death” looks like good fun, but it tries to mimic pen-drawings with computer models and cel-shading again. Similarly, that new Guilty Gear game is out this month, and also uses 3d models instead of painted 2d ones.

I mention those last few games because I can’t help but feel disappointed. They would all have looked better if they utilized styles similar to my work, where you literally use hand-drawn sprites/cels in 3d environments.

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Review of “Drew and the Floating Labyrinth”

Disclaimer: I am the developer of this game. Which makes it a conflict of interest that I would write a review. But given a lack of written scored reviews elsewhere, I felt it best to write something to make sure people know what they would be getting into should they buy the game. It also acts as a release for me, a psychological exercise after releasing my first game. In the meantime, there are a variety of preview posts and playthrough videos online that I encourage you to check out.

A variety of puzzle types in this platformer, all not too challenging.

A variety of puzzle types in this platformer, all not too challenging.

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