Review of “Unfinished – An Artist’s Lament”

Disclaimer: I am the developer of this game. Which makes it a conflict of interest that I would write a review. But with the expected lack of written scored reviews elsewhere, I felt it best to write something as unbiased as possible to make sure people know what they would be getting into should they buy the game. It also acts as a release for me, a psychological exercise after releasing my second game, having doubts about it. In the meantime, there are a variety of preview posts and playthrough videos online that I encourage you to check out.

“Unfinished – An Artist’s Lament” starts (after a minute-long cutscene of the main character being drawn) with a stick figure in a white empty level. Rotating the camera, you see a blue pencil drawing, slowly moving away from you. With nothing else to do, you move towards the pencil. As you get closer, the perspective looks odd, especially when you rotate the camera and look at it from a different angle. A thought bubble and audio prompt suggest something about a wall: after moving around the wall you see that the pencil was just a flat texture on a large wall that merged with the rest of the white background, and that the wall hid what looks like a more interesting space of old paper making up a level to explore.

In a way this speaks to what you are getting into with “Unfinished.” There’s worthwhile game and story to find here, but most people would likely give up in frustration before even thinking of going around the wall. Even then, those who stay might be disappointed with their reward.

Continue reading

Digital Indie Game Prices – What Should You Charge For Your Game? Here’s A Mathematical Formula.

I’m now on the verge of releasing my second indie game, “Unfinished – An Artist’s Lament” on Steam. For both this and my previous game, I questioned myself about what to charge for it. What price should it be set at? What general rules should indie developers use? No one knows, but here’s an informative opinion that may or may not be completely wrong.

Continue reading

“Unfinished – An Artist’s Lament” is coming August 4, 2015 (so here’s what it’s about)!

“Unfinished – An Artist’s Lament” was originally planned for a release on July 31, 2015 as of two weeks ago. I wasn’t certain I could keep this release date, so I didn’t advertise it too much… sure enough, animating the ending cutscene and adding certain features took a bit longer than I hoped. The current build was finished on July 31, but I moved the release date to Tuesday, August 4 to give the stores some time to prepare. Steam and IndieGameStand will host the game, and hopefully so will MacGameStore and WinGameStore.

To prepare you, this post provides a detailed rundown of the background of the game, from development to now, to guide you as to what to expect. I hope it helps.

"Unfinished - An Artist's Lament" is now finished!

“Unfinished – An Artist’s Lament” is now finished!

Continue reading

Good News Everyone! “Unfinished” is Greenlit, Gets New Music, & Is Coming To ConBravo With “Arcane Bullshit”

A lot happened in the last week or so.

Firstly, it was Canada Day this week. Happy Canada Day. Today it is also the 4th of July. Happy America Day.

Secondly, my latest indie game “Unfinished – An Artist’s Lament” has just been Greenlit on Steam! This is unusual: based on the data, games in general are easier to get passed on Greenlight since last year because older popular stand-outs are slowly being passed through, even-ing out the playing field a bit. The game was around 60% to the top, similar to my last game “Drew and the Floating Labyrinth” when it got greenlit. I can’t say my game is at all popular, the only big difference is that, overall, the game received more positive votes than negative compared to “Drew.” That alone seems to have helped me in getting passed. Which is strange, since I uploaded “Unfinished” long before the gameplay was finished enough to make sense, and despite this unclear design it seemed more universal. Further, no bundles were used to help get me ahead in votes, so if I’ve learned anything here, “up” votes are more important than I thought.

Greelight stats after passing to Steam for "Unfinished - An Artist's Lament"

Greelight stats after passing to Steam for “Unfinished – An Artist’s Lament”

Continue reading

E3 2015 – A Review From A Little Indie’s Perspective

E3 seems bigger this year. Maybe it’s because of Bethesda and Square Enix entering the fray, joining Ubisoft, EA, and of course Sony, Microsoft and Nintendo (and PC?) to try to convince you why they are the company to look at.

This is all a further sign of modern times both in industry and culture, how everyone is trying to not only be in the spotlight but steal the spotlight entirely for themselves. Such selfish people. I’m just as guilty: if I had games that stood out like that, I’d be trying to steal the show too (my current games “Drew and the Floating Labyrinth” and “Unfinished – An Artist’s Lament” are not even close to worthy… although if you haven’t yet seen those hand-drawn 3D games, do take a look). All the same, I ended up being more pumped then ever this year, with this many groups and now years into the current generation, surely everyone had something to show. Even Youtube had it on their homepage logo, advertising their new game-streaming service, helping ensure millions could comfortably watch it all (although I had some unusual slow down times in streaming, maybe even Youtube can’t handle that many viewers at once).

Continue reading