“Unfinished – An Artist’s Lament” is coming August 4, 2015 (so here’s what it’s about)!

“Unfinished – An Artist’s Lament” was originally planned for a release on July 31, 2015 as of two weeks ago. I wasn’t certain I could keep this release date, so I didn’t advertise it too much… sure enough, animating the ending cutscene and adding certain features took a bit longer than I hoped. The current build was finished on July 31, but I moved the release date to Tuesday, August 4 to give the stores some time to prepare. Steam and IndieGameStand will host the game, and hopefully so will MacGameStore and WinGameStore.

To prepare you, this post provides a detailed rundown of the background of the game, from development to now, to guide you as to what to expect. I hope it helps.

"Unfinished - An Artist's Lament" is now finished!

“Unfinished – An Artist’s Lament” is now finished!

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“Drew and the Floating Labyrinth” is now available on Steam!

It’s official. After months of work and blatant self-promotion, “Drew and the Floating Labyrinth” is available to buy, download and play from Steam: http://store.steampowered.com/app/346200/

Well, technically, it’s been on Steam since last week, on February 4. As a reminder, it is also available on Desura and IndieGameStand. And like those other stores, there’s a launch discount of 25% off, ends in two days.

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After One Week On Steam Greenlight…

Ok, then. It’s been about one week since my indie game in development, a hand-drawn 3d puzzle platformer called “Drew and the Floating Labyrinth,” was listed on Steam Greenlight (see that page here). I hesitate to write about it yet, since I’m sooooo close to reaching 1,000 “yes votes,” but the visitor count has slowed down to a crawl, so I won’t get there for at least a few more days.

Have you seen a hand-drawn character in a 3d game before?

Have you seen a hand-drawn character in a 3D game before?

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