Well, I came back from that second interview from that game company. I told them I had already made commitments to graduate school, they were really nice about it and agreed I should finish school, and may skip the interview process a bit should I apply again next year. Also gave me some free swag, including their most recent game for PS3 (here’s a hint: it made over a billion dollars within the first few days of its release). Great guys, couldn’t ask for better people or location to work. UPDATE: Although, every other student I talk to says I’m an idiot for not holding out to try to get the job… but they don’t know my plans for indie development, my need for a “break,” my plans to use graduate school research for other means, or that the company agreed I was probably better suited for another position that was already filled. I might be making a huge mistake, but I think I know what I’m doing…
Also thought about game deadlines. One of the reasons I like game development is that there is a set product at the end, a final stage, at which point you ship out the final product, take a break for a few weeks, start fresh on the next project.
Not anymore.
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