Some game development updates on “Drew and the Floating Labyrinth”.
First, realized that people have different input methods with computers. It’s one of the many reasons why computers are worse than consoles to develop for, because you have no idea what the gamer has with their computer rig, even if there is potential to make a better experience on PC than anywhere else. I’ve already had gamepad and keyboard+mouse+scrollwheel made, but also updated controls to work without the scroll wheel, best for people on laptops for example. I really should consider some form of touch controls too, just in case (but won’t until the very end). I probably won’t update the demos continuously with fixes like this, but we’ll see. Thankfully, Unity3D makes it really easy to update input methods: you can “define” a input button, then define several versions with the same name, each with its own real keyboard or gamepad button. Nice.
Also tried adding more color to Drew: her red hair.