Drew and the Floating Labyrinth updates – Giving Drew Some Color

Some game development updates on “Drew and the Floating Labyrinth”.

First, realized that people have different input methods with computers. It’s one of the many reasons why computers are worse than consoles to develop for, because you have no idea what the gamer has with their computer rig, even if there is potential to make a better experience on PC than anywhere else. I’ve already had gamepad and keyboard+mouse+scrollwheel made, but also updated controls to work without the scroll wheel, best for people on laptops for example. I really should consider some form of touch controls too, just in case (but won’t until the very end). I probably won’t update the demos continuously with fixes like this, but we’ll see. Thankfully, Unity3D makes it really easy to update input methods: you can “define” a input button, then define several versions with the same name, each with its own real keyboard or gamepad button. Nice.

Also tried adding more color to Drew: her red hair.

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Some Cool Crowdfunding Projects (June 2014)

E3 2014 is almost upon us. The world’s biggest gaming and digital entertainment expo, it’s the place where game announcements, trailers and gameplay will be revealed all in the same week. I love this time of year.

I’m frustrated though, because it seems nearly every game has already been leaked or officially revealed weeks before the event: a new “Call of Duty,” a new “Battlefield,” new “Homefront,” new “Mortal Kombat,” and others all have official trailers or logos already out. What’s left to reveal? The excitement is partially taken away, and I’m hopeful that there are still a couple surprises worth watching for.

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Game Developer Contest Deadlines

When you make a game, project, research contribution, etc., where do you show it? Typically, you take to online and submit it to contests, conventions, conferences, and other places hoping for recognition.

I’ve been to a couple research conferences before, and they tend to be small events with dozens of awkward researchers saying hi to each other, while getting to make a powerpoint presentation of something they’ve dedicated years of their life towards while hoping in vain that someone else in the room is as excited as they are. Typically, this is purely meant as a resume booster, and I feel similar events are the same: it’s good experience, but it won’t change your life as much as you hope. When it comes to game development however, press and exposure is important even if futile, your game will not be seen if you don’t at least try to put it out there, and people won’t flock to you to see it without exposure elsewhere. Also, game conventions also tend to be exciting and get thousands of interested attendees, so the energy is better. The various online contests for indie games probably won’t get you attention, but can sometimes get you money if you win a prize, and can lead to your game being showcased elsewhere, all the better for you.

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Indie: The American Dream

(I’m not actually American, but the phrase sounds better with “American” than “Canadian”.)

I’ve talked to a few friends over the last few weeks. Graduating from university, what will become of them? Some have landed very impressive jobs at various companies (and are very deserving of them). I’ve also heard disappointment and boredom with their jobs. I’ve heard plans of (eventually) getting a Masters degree, maybe a Phd, and eventually starting their own company.

Starting your own company… going “indie”…

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