Announcing My New Project: Unfinished

Sometime in January, I made a post that said…

 “I will have gameplay finished by April 2015, or so help me God I will shut down this site and my gamedev career forever!”

Well, April is almost over, and I’m announcing my next game project just in time. It feels appropriate that it happens to be “Unfinished.”

“Unfinished – An Artist’s Lament” is a hand-sketched 3D adventure game for Windows, Mac and Linux.  Control Sketch, an unfinished sketch wishing to know who it was supposed to be. The only clue is to follow a pencil that continues to draw in the distance, followed by an artist’s voice as he struggles to complete his work. To reach new areas, Sketch will find left-over drawings to use for new abilities throughout the journey. Featuring traditional animation in a 3D environment, a personal story, and an environment filled with scattered concept art by the developers from various projects. More information on http://unfinished.fromdustscratch.com .

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“Drew and the Floating Labyrinth” is now available on Steam!

It’s official. After months of work and blatant self-promotion, “Drew and the Floating Labyrinth” is available to buy, download and play from Steam: http://store.steampowered.com/app/346200/

Well, technically, it’s been on Steam since last week, on February 4. As a reminder, it is also available on Desura and IndieGameStand. And like those other stores, there’s a launch discount of 25% off, ends in two days.

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2015…

Happy new year!

Yes, it’s already 2015. What have I done in 2014? Let’s see… I did finish and release my first independent game “Drew and the Floating Labyrinth.” It was nice to have finally finished something I was proud of, and to learn about self-promotion and different distribution sites. Expect a detailed report in post-mortem posts later in January. I got that Bachelor’s degree, and am on track to finish a Master’s degree within a year. I submitted one research paper to another academic conference in the states. I got over 1,000 twitter followers, and yet barely any action from my Facebook company page (note to other developers: don’t bother making a Facebook company page). Not too bad, although looking back, I think I was hoping to do more…

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An Update From Your Friendly Neighbourhood Gamedev

I should write more posts. Especially this month, there have been a ton of new announcements.

Those video game awards 2014 were cool, although the only big announcement I got from it was that Nintendo’s new Zelda for Wii U is worth buying a Wii U for and that Nintendo might best Sony and Microsoft in 2015. Sony’s new PSX happened, and a few cool demos came from it. Street Fighter V is PS4/PC exclusive, and doesn’t look that great, albeit it looks like what SF IV should have looked like, instead of those awkward jagged poly-models everyone said looked incredible. New game “Drawn to Death” looks like good fun, but it tries to mimic pen-drawings with computer models and cel-shading again. Similarly, that new Guilty Gear game is out this month, and also uses 3d models instead of painted 2d ones.

I mention those last few games because I can’t help but feel disappointed. They would all have looked better if they utilized styles similar to my work, where you literally use hand-drawn sprites/cels in 3d environments.

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