Kickstarter Funding Goals (How High Is Too High?)

Kickstarter is a fantastic site. Crowdfunding is one of the greatest inventions of the last decade.

Many people use this as a method of getting extra funding for their projects. But how much funding is too much? Who should be using Kickstarter?

Dan Crawley of “Gamesbeat” writes a fantastic article about the subject, and how larger developers using crowdfunding can both hinder and help smaller bedroom indies. Larger developers, with better experience with PR and marketing, can get in most of the viewership they require. But despite this, their funding goals are sometimes too high, and they simply fall short of their goals.

 

Contrary to popular belief, this is not what Kickstarter.com looks like (image from VentureBeat.com)

Contrary to popular belief, this is not what Kickstarter.com looks like…

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Thanks To The Press! (James – Journey of Existence)

Over the last few months, various forms of media and press have been kind enough to write about me and my indie game “James – Journey of Existence.” For personal reference and for the rest of you, I’ve decided to post some of the sites here. If you find others, feel free to let me know so I can add it. If you’ve mentioned my game in the past, I’d love to add you here. This article may be updated with press relating to “James,” and not to other games which I (may) make in the future.
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Some Cool Crowdfunding Projects (March 2014)

I’m going to start a new habit of listing some cool Crowdfunding projects you should check out every month. Not all of them get the press they desparately need, so why not tell the four people who read my blog about them?

Only games. Not MMORPGs or table-top games, I never liked them and there are way too many of those on Kickstarter to begin with.

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The Modern Definition of “Indie”…

Being “indie” was always a small trend of people thinking they were cool (most of them are cool, but not because of “being indie” like some hipsters would try, but what they do that makes them “indie”). The “indie” lifestyle is present in almost every aspect of creative culture. “Indie” music, “indie” films, “indie” writing (blogs or self-published), “indie” comics, and of course, “indie” games.

But what exactly does “indie” mean?

Of course, it stands for being “independent,” which according to Wikipedia, is simply being free from any government or corporate interests. If no big publisher is paying you for you to make something, or if you aren’t doing what you are told, then you are technically an “indie” artist.

But does this definition still hold today?

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Make a Successful Indie Game Using Kickstarter… Make The Game First (part 2 of 7)

So, you’ve been thinking about that game you want to make. You’ve thought about it for a long time, and you think you know exactly how you would go about doing it. You decide you’ll post your idea on Kickstarter.com so you can get funding to start making the game…

…yeah… don’t do that. Your first step for getting funding to make your game is to make the game.

Doesn’t make sense? Hear me out. Kickstarter projects often succeed on credibility, about how much backers trust that you can make what you promise you can. Also, it’s difficult to understand exactly what the game would be without seeing the game in action. Even if you think you need money to make it, you won’t get any money without making it first. It’s a classic Catch-22 scenario.

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