E3 2014 – A Review (And What Is IndiE3?)

Ah, another E3 has come and gone. Well, technically it only just started, but the press conferences from the big companies and all the big announcements always start the day before the convention opens to the public. The Electronic Entertainment Expo is known as the largest gaming show of the year, with millions of viewers. Despite that, I’ve talked with other people who actively play games, and even employers who are technically in the gaming industry, and most of them still have no idea what E3 is. It’s still a time for the hardcore and truly dedicated, and not nearly as mainstream as one would think, even if updates in gaming this week will be read more than updates in any other entertainment medium.

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Indie: The American Dream

(I’m not actually American, but the phrase sounds better with “American” than “Canadian”.)

I’ve talked to a few friends over the last few weeks. Graduating from university, what will become of them? Some have landed very impressive jobs at various companies (and are very deserving of them). I’ve also heard disappointment and boredom with their jobs. I’ve heard plans of (eventually) getting a Masters degree, maybe a Phd, and eventually starting their own company.

Starting your own company… going “indie”…

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What happened to “James?”

So I’ve formally announced “Drew and the Floating Labyrinth” to the world, complete with logo and rough video. I’ve gotten some good feedback too, mainly from Youtube and Reddit. The game certainly isn’t catching like wildfire, but I’ve gotten a lot of positive feedback, and am grateful for the responses.

But the fans must be asking… what happened to “James – Journey of Existence?”

… ok, no one’s asking. But I’ll talk about it anyway.

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Favorite Quotes (April 25, 2014)

“Can computers think?

Why is time moving so quickly?

Is there life beyond death?

What is the meaning of life?

How much of compassion is just posturing?

Has your greatest fear ever come true?”

 

Communications of the ACM, 12/2012, Vol. 55, No. 12 (cover)

 (Oddly enough, each sentence can relate to each of my game/research ideas. I like this stanza a lot…)