Silly Unity3D…

I love Unity3D. The game engine is still one of the most intuitive I’ve used, it’s easy to port to almost any platform, etc.

But after compiling my final game project, I was surprised that some bugs popped up. I suppose issues like this are almost certain upon finishing a project, and I’m lucky I didn’t spend more than a couple days on it. But still, you’d hope what you play in the editor can be done in the exe.

Continue reading

After One Week On Steam Greenlight…

Ok, then. It’s been about one week since my indie game in development, a hand-drawn 3d puzzle platformer called “Drew and the Floating Labyrinth,” was listed on Steam Greenlight (see that page here). I hesitate to write about it yet, since I’m sooooo close to reaching 1,000 “yes votes,” but the visitor count has slowed down to a crawl, so I won’t get there for at least a few more days.

Have you seen a hand-drawn character in a 3d game before?

Have you seen a hand-drawn character in a 3D game before?

Continue reading

IndieE3: An Early Review

What is IndiE3?

Most people already know what E3 is: one of the largest video game advertising outlets in the world. They show a variety of AAA and indie games, most of which from the biggest companies and publishers in the world. But what about the rest of the indie community? There are thousands desperately trying to find their place to shine, most of which actually deserve it with great games worth playing. But as expensive and limited in time as E3 is, it feels exclusive against these people.

And so, IndiE3 was born in 2014, days before E3 began, through a couple comments on Twitter. It blew up into a (somewhat) huge event, with hundreds of indie games on show, dozens of panels by fans and professionals on a variety of topics, and over a thousand people tuning in to the live streams. It was a revolution, and one indie gamers and devs have been waiting for a long time.

Continue reading

E3 2014 – A Review (And What Is IndiE3?)

Ah, another E3 has come and gone. Well, technically it only just started, but the press conferences from the big companies and all the big announcements always start the day before the convention opens to the public. The Electronic Entertainment Expo is known as the largest gaming show of the year, with millions of viewers. Despite that, I’ve talked with other people who actively play games, and even employers who are technically in the gaming industry, and most of them still have no idea what E3 is. It’s still a time for the hardcore and truly dedicated, and not nearly as mainstream as one would think, even if updates in gaming this week will be read more than updates in any other entertainment medium.

Continue reading