Review of “Drew and the Floating Labyrinth”

Disclaimer: I am the developer of this game. Which makes it a conflict of interest that I would write a review. But given a lack of written scored reviews elsewhere, I felt it best to write something to make sure people know what they would be getting into should they buy the game. It also acts as a release for me, a psychological exercise after releasing my first game. In the meantime, there are a variety of preview posts and playthrough videos online that I encourage you to check out.

A variety of puzzle types in this platformer, all not too challenging.

A variety of puzzle types in this platformer, all not too challenging.

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PAX PRIME 2014: A review and afterthought from a indie developer

I went to PAX PRIME 2014 in Seattle, Washington about two weeks ago to show off my small indie game “Drew and the Floating Labyrinth.”

About “Drew and the Floating Labyrinth:”

“Drew and the Floating Labyrinth” is a hand-drawn 3D puzzle platformer. The fact that it IS hand-drawn, not using cel-shading or any other fancy renderer, but still in a 3D game, makes it unique, and is one of it’s highest selling points. It follows Drew in a mysterious, barren and simplistic environment, made up of invisible levels that require you to look for clues of safety before you simply walk or jump. Therefore, the gameplay mechanics are very different to typical platformers and also a point of interest. Throw in great music and voice acting (not provided by me, and hence why I can confidently say they actually ARE good), and you have my first complete independent game that I am actually proud of (past attempts were barely fit to be called student projects). And I wanted the world to see it, not to sell well, but to show that traditional animation still had a place in media by putting it somewhere they wouldn’t expect for something new.

Have you seen a hand-drawn character in a 3d game before?

Have you seen a hand-drawn character in a 3D game before?

Wait… how did YOU of all people get a booth at PAX PRIME?

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To The Internet…

Over the last several weeks, we’ve heard of independent game developers getting hacked or harassed unfairly by people online. We’ve seen celebrities hacked and their privacy exposed.

When I first read about one of the developers that was hacked, I saw some articles with comments of pity and disgust of the Internet, and some articles that said “he deserved it.”

The problem is that when you post something online, be it a picture, video or post, it immediately becomes subject to review by the world, and to anyone who actually cares. And in today’s world, EVERYTHING is online, be it your photos or your television-watching habits. Nothing is sacred anymore. And if anyone actually cares who you are, they will comment.

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Microsoft Surface Pro 3: A Artist’s / Game Developer’s Review

Warning: I am a indie game developer and an artist by hobby only. Therefore, your requirements may differ depending on usage.

No doubt you’ve seen many reviews and previews of the Microsoft Surface Pro 3 tablet, which Microsoft claims to be the “true” laptop killer (which they’ve said for versions 2 and 1 as well). I’ve been tempted to buy one… who wouldn’t be interested in a tablet that can do everything your computer can? I remember making fun of the original iPad as a oversized-iPhone, only to realize that the larger touchscreen was the perfect device for note-taking and digital sketching. As an artist-wannabe, that meant something. But the only issues with the iPad were that it didn’t have USB connections, and that the OS itself was different (therefore, not compatible with any software I need to use). In fact, given the iPad’s relatively affordable price, I wouldn’t be surprised if Apple ditches the iMac one day for a “professional” iPad to appeal to more consumers.

So the Surface Pro seemed like a great thing. It was a professional tablet with full Windows OS, and unlike most other tablet-PC’s, it came with a pen stylus and a decent processor and other specs, making it a true replacement hardware-wise for your PC. I was torn between the Surface Pro 1 (nice price), Surface Pro 2 (Wacom-pen with latest improvements to tablet), or the new Surface Pro 3 (even more new improvements). I eventually took advantage of Microsoft’s student offer and got a i3-Surface Pro 3 for about $700 (plus tax). Here are my thoughts after a few weeks.

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Looking Back With Drew…

As I stand here at midnight at the top of the Seattle Space Needle, looking out at the beautiful city, abuzz with concerts, performers, and geeks, I think about all the crazy stuff that’s happened.

“Drew and the Floating Labyrinth” ended it’s Kickstarter as a failure, earning even less than “James – Journey of Existence” did, by both backers and pledge amount (although the pledge amount was almost matched), which I may never fully understand.

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