Press for “Drew and the Floating Labyrinth”

So “Drew and the Floating Labyrinth” will finish it’s Kickstarter campaign in about a week. It only received a few backers in the last couple of weeks, one of which was especially generous. Overall, it still looks unlikely that it will lead to a successful funding.

It’s strange… my previous Kickstarter campaign got three times as many backers, despite even less press and an obvious lack of quality and polish. Many of those original backers were the sort of people to back hundreds of projects… maybe this is a sign that Kickstarter fans are finally starting to get wary about giving money to people after not receiving their dues from past projects. Or maybe they were hesitant that I made an entirely new game when the first Kickstarter failed, even though the two are ultimately very similar. Most likely, I’ll say that August is one of the worst times to run a campaign, perhaps because people are still reeling or gone from those expensive, time-consuming vacations. I won’t say it’s all entirely because of the game’s quality to keep myself sane, and also because it actually received more praise than anything I’ve shown before. Anyway, I’ll let it finish, but it’s disappointing that it’ll leave yet another black mark on my game, my studio, and my name. And it helps me feel better if it doesn’t support additional languages or features, since no one would care (maybe I’m being cynical here, but unless I ever sell more than a dozen copies, I’ll assume it true).

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Finally…

I’m happy to announce that “Drew and the Floating Labyrinth,” my hand-drawn 3D puzzle platformer, is just about complete.

And you didn’t think I could do it! Well… ok, I didn’t think I could do it. I said months ago that this would be finished in August 2014. I hoped to get it done a few weeks ago, but even now, it looks likely to get released just before September.

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“Drew and the Floating Labyrinth” – Development Progress for Hand-Drawn 3D Indie Game

It’s been a long time since I did a blog post. Which, really, is how it should be, I made way too many posts before. Again, this is because I am very busy finishing “Drew and the Floating Labyrinth,” which I planned for completion in August (next month).

It’s been a bit over 30 days since the hand-drawn 3D puzzle platformer has been on Steam Greenlight. It’s made some progress, although the biggest jumps it makes to the top 100 games comes every two weeks when Steam greenlight’s a giant batch of games. It’s nice to get those popular games, some of which have been there for a long time, out of the way, but it’s not exactly how I hoped to get my game passed. And I’m still confused as to exactly how Steam compares games to be in the “top 100,” as I expect it isn’t just number of visitors or number of “up” votes. Anywho, if you haven’t yet given the page a look, progress has slowed to a crawl, and I’d appreciate a visitor and a vote, either yes or no: http://steamcommunity.com/sharedfiles/filedetails/?id=268645572

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Further Developments…

A lot happened this week. I should talk about it.

Firstly, demo for “Drew and the Floating Labyrinth” turned out to have a couple bugs in the menu system I didn’t see before. Thanks to the good people on REDDIT who pointed out the flaws. I don’t normally like to update demos continuously anymore, but it didn’t seem fair to leave the game as it was. You can try the demo if you haven’t already here: http://drew.fromdustscratch.com .

Secondly, a gameplay video that shows the levels seen in the demo (and one extra one from the trailer). If there was any question about gameplay, this should fix that. It can be seen here:

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