Review of “Drew and the Floating Labyrinth”

Disclaimer: I am the developer of this game. Which makes it a conflict of interest that I would write a review. But given a lack of written scored reviews elsewhere, I felt it best to write something to make sure people know what they would be getting into should they buy the game. It also acts as a release for me, a psychological exercise after releasing my first game. In the meantime, there are a variety of preview posts and playthrough videos online that I encourage you to check out.

A variety of puzzle types in this platformer, all not too challenging.

A variety of puzzle types in this platformer, all not too challenging.

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Tutorial: How to make 2D Traditional Animation in a 3D Game

I forgot to mention it here, but I posted a video tutorial some weeks ago about how exactly I make 2D animation in 3D games, such as in “Drew and the Floating Labyrinth.”

I didn’t think this tutorial was necessary, but some people have asked for one, so I planned to make one for some time now. Sorry it took so long.

Also, I apologize for my quiet and stammering voice, I never was a good public speaker.

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Finally…

I’m happy to announce that “Drew and the Floating Labyrinth,” my hand-drawn 3D puzzle platformer, is just about complete.

And you didn’t think I could do it! Well… ok, I didn’t think I could do it. I said months ago that this would be finished in August 2014. I hoped to get it done a few weeks ago, but even now, it looks likely to get released just before September.

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Modern Hardware Requirements…

Recently, “Titanfall” released. The poster child for Xbox One (despite still not really making use of that mandatory Kinect camera, and being multiplayer only), it’s certain to sell a few million this month. It’s also being released on Xbox 360 and PC, and according to recent articles, it requires about 48 GB of hard drive space to install on PC.

Similarly, Watch Dogs, Ubisoft’s newest action adventure franchise, is said to look fantastic on PC (with high settings), but requires a minimum of 6 GB of RAM, 25 GB of hard drive space, and a quad core processor to run.

These are large requirements. What happened to being able to run PC games with only 2 GB of RAM, on a Intel dual-core? Why do you need so much hard drive space, when most games used to require so much less?

Times are a ‘changing, folks. All thanks to next-gen.

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