I Submitted My Indie Game To A Contest (Aftermath)

(update 2: I’m using all the restraint I have not to swear here. I just found out my demo had a element incomplete: a level where Drew is supposed to change eye color was only half done. The judges are unlikely to notice, the eyes were barely noticeable even when they were there, but still, that’s incredibly frustrating. It’s probably too late to update the demos on the site anyway. No doubt this won’t be the first time this happens… anyhow, the demo has been updated for the rest of you to try.)

(update: Mitchell Lum kindly filled devs in that over 150 entries were in the contest this year. Not nearly as many as I expected, makes me feel much better. I still have a slim chance of winning, but you never know until you try. And given how few entries there were, I’ll be sure to have as many people as possible I know to enter next year!)

So I finally put an indie game into a contest.

Continue reading

Unity 3D Jerky Camera – Resolved

I’ve had issues with my Unity 3D project lately. If I zoom in towards a character and move around, the camera seems jerky, especially when looking at the background as I move. This doesn’t seem an issue with zoomed-out camera, strangely.

I’ve experimented a bit, but still don’t know exactly what the cause is. It seems the smoothing-variable I’m using has little effect, as when I zoom in the camera must follow more closely to the character’s position. It also appears mainly when I jump and walk, instead of just jumping or walking alone.

Continue reading

What happened to “James?”

So I’ve formally announced “Drew and the Floating Labyrinth” to the world, complete with logo and rough video. I’ve gotten some good feedback too, mainly from Youtube and Reddit. The game certainly isn’t catching like wildfire, but I’ve gotten a lot of positive feedback, and am grateful for the responses.

But the fans must be asking… what happened to “James – Journey of Existence?”

… ok, no one’s asking. But I’ll talk about it anyway.

Continue reading