#notGDCMI 2020 (CANCELED), and Other Michigan Game Dev meetups

UPDATE (2020-03-13): In the last 48 hours, Michigan confirmed cases of COVID-19 being present. Schools canceled classes. Events of over 100 people are generally canceled, or banned. We had updated “notGDC Michigan” to be online-inclusive, and then online-exclusive when the original location became uncertain. Finally, we regretfully canceled “notGDC Michigan” today. It won’t be held on Saturday, March 14, 2020, but will hopefully be held later this year. It’s frustrating to cancel an event only 24 hours in advance, but for the safety and interest of the local community, it was necessary. Original article remains below.

I have been making games publicly since this blog was active (over 6 years now). I had never gone to GDC, the fabled conference that developers travel to from around the world each year. I was planning to go this March in 2020, but sadly, the great migration has been canceled: epidemic fears had caused all major companies that don’t NEED to be there to back out, and on February 28, 2020, GDC was officially postponed, to some undetermined date in the summer when travel fears die down.

That was about 2 weeks before GDC was supposed to take place. In that time, developers in Michigan have rolled up their sleeves, and are running their own local mini-conference: “notGDC Michigan,” on Saturday, March 14, 2020 from 2pm – 5pm at Lawrence Technological University. You can register and find out more information here: https://notgdcmi.com/

A mini-conference on game development in Michigan (plus a couple other events that weekend).

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Unity3D Touch-Input Bugs

My indie strategy RPG “True King” is slowly making progress. One of the features I intended for from the start is flexible input modes: I want the game to not only support gamepad, mouse and keyboard (or any combination of the three), but also touchscreens. Not for mobile phones, but for touchscreen Windows tablets (like my beloved Surface Pro).

In the past week, I dedicated some time to properly test and debug the touch input: it was mostly implemented before, but not entirely. Now it works… but a pretty serious bug has put me at a loss. The below debug-mode screenshot is of my game playing in windowed mode, originally with my fingers on the screen: at the time of the screen capture, no fingers were there, but the Unity engine still believes the touches exist.

Unity3D thinks my “ghost touches” are still there…

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Social Media in 2019: Trying “Instagram”

Did anyone notice I now have an “Instagram” link on the social media menu on the side of this website? No? Well… it’s there!

I’ve used primarily Twitter for my social media updates. I’ve heard from many people that Instagram is the hottest social platform du jour. You can’t really advertise your brand, or indie game, without it. I thought I’d give it a try. In many ways, I love it and hate it.

Instagram profile as seen in desktop web browser

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Online Stores to Sell Indie Games in 2019 – Revenue Splits and Audience Reach

In December 2018, Epic Games announced the “Epic Games Store,” a direct competitor to Steam to sell digital PC games. To help entice developers, they advertise a 88/12 cut in favor to developers, and a full 100% of profits to games that use Epic’s Unreal Engine. To entice gamers, they made several announcements of exclusive indie titles for the platform. Steam tried to counteract this by offering a new profit-split deal, and Discord’s Game Store announced they would beat Epic’s revenue split (90/10) sometime in 2019. For the first time in nearly a decade, there is genuine competition in the space.

That escalated quickly in just a few weeks, didn’t it?

Just a handful of stores to sell your indie game in 2019…

 

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