Indie: The American Dream

(I’m not actually American, but the phrase sounds better with “American” than “Canadian”.)

I’ve talked to a few friends over the last few weeks. Graduating from university, what will become of them? Some have landed very impressive jobs at various companies (and are very deserving of them). I’ve also heard disappointment and boredom with their jobs. I’ve heard plans of (eventually) getting a Masters degree, maybe a Phd, and eventually starting their own company.

Starting your own company… going “indie”…

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Some Cool Crowdfunding Projects (May 2014)

Oops, almost forgot about showing off new crowdfunding projects this month. I’m very busy, and should have more to say in the next several days. Anyway…

Interestingly, Kickstarter.com added new categories for the “games” section. Put it to good use as you search on your own.

Also, I continuously get frustrated when people on indiegogo.com ask for people to fund “them” rather than ideas or projects, saying that “they are full of potential but don’t have any money,” etc. The site really should implement a review process before letting just anyone put crowdfunding projects up.
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Deadlines Don’t Exist Anymore…

Well, I came back from that second interview from that game company. I told them I had already made commitments to graduate school, they were really nice about it and agreed I should finish school, and may skip the interview process a bit should I apply again next year. Also gave me some free swag, including their most recent game for PS3 (here’s a hint: it made over a billion dollars within the first few days of its release). Great guys, couldn’t ask for better people or location to work. UPDATE: Although, every other student I talk to says I’m an idiot for not holding out to try to get the job… but they don’t know my plans for indie development, my need for a “break,” my plans to use graduate school research for other means, or that the company agreed I was probably better suited for another position that was already filled. I might be making a huge mistake, but I think I know what I’m doing…

Also thought about game deadlines. One of the reasons I like game development is that there is a set product at the end, a final stage, at which point you ship out the final product, take a break for a few weeks, start fresh on the next project.

Not anymore.

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