Good News Everyone! “Unfinished” is Greenlit, Gets New Music, & Is Coming To ConBravo With “Arcane Bullshit”

A lot happened in the last week or so.

Firstly, it was Canada Day this week. Happy Canada Day. Today it is also the 4th of July. Happy America Day.

Secondly, my latest indie game “Unfinished – An Artist’s Lament” has just been Greenlit on Steam! This is unusual: based on the data, games in general are easier to get passed on Greenlight since last year because older popular stand-outs are slowly being passed through, even-ing out the playing field a bit. The game was around 60% to the top, similar to my last game “Drew and the Floating Labyrinth” when it got greenlit. I can’t say my game is at all popular, the only big difference is that, overall, the game received more positive votes than negative compared to “Drew.” That alone seems to have helped me in getting passed. Which is strange, since I uploaded “Unfinished” long before the gameplay was finished enough to make sense, and despite this unclear design it seemed more universal. Further, no bundles were used to help get me ahead in votes, so if I’ve learned anything here, “up” votes are more important than I thought.

Greelight stats after passing to Steam for "Unfinished - An Artist's Lament"

Greelight stats after passing to Steam for “Unfinished – An Artist’s Lament”

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“Hullabaloo” About Successful IndieGoGo 2D Film Project

Around the time of this writing, IndieGoGo campaign “Hullabaloo” will end.

“Hullabaloo” is a 2d animated film project. It features a strong female lead in a steampunk world. It basically hopes to accomplish what Disney and other big-name animation studios haven’t done for over a decade. Yes, it’s technically a series of short films, but it’s success may also lead to a feature film if we’re lucky.

I pledged just before it ended (for the record, IndieGoGo made it incredibly easy to pledge even without an account, making me like it even a bit more than Kickstarter). I’m excited for this project. Not just because I love 2d traditional animation. I’m excited because, when asking for $80,000 on IndieGoGo, it raised over $450,000. That’s a lot.

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Review of “Drew and the Floating Labyrinth”

Disclaimer: I am the developer of this game. Which makes it a conflict of interest that I would write a review. But given a lack of written scored reviews elsewhere, I felt it best to write something to make sure people know what they would be getting into should they buy the game. It also acts as a release for me, a psychological exercise after releasing my first game. In the meantime, there are a variety of preview posts and playthrough videos online that I encourage you to check out.

A variety of puzzle types in this platformer, all not too challenging.

A variety of puzzle types in this platformer, all not too challenging.

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