“Drew and the Floating Labyrinth” is now available on Steam!

It’s official. After months of work and blatant self-promotion, “Drew and the Floating Labyrinth” is available to buy, download and play from Steam: http://store.steampowered.com/app/346200/

Well, technically, it’s been on Steam since last week, on February 4. As a reminder, it is also available on Desura and IndieGameStand. And like those other stores, there’s a launch discount of 25% off, ends in two days.

Continue reading

The Revolution Is Here, The Internet Is Not Ready

It’s been some time since I ranted about something. So I’ll talk about an old topic.

Assassin’s Creed: Unity came out a couple months ago. Note that they didn’t call it AC 5, even though it is probably more worthy of the number than AC 4 was. I haven’t played the game, so keep that in mind that I can’t speak much to whether or not the game is fun (although it received good review scores, yet lower than any AC game). A part of me laughs when I hear how it’s the first new-generation AC game and how it uses new advanced AI, which really only means larger crowds and means nothing for actual AI. Anyway…

Continue reading

What is #gamergate?

What exactly is #gamergate?

Not Gamersgate.com, the PC game digital store and competitor to Steam. The hashtag that’s been trending on Twitter and the internet for a couple months.

Well, as a indie developer, I’m still not exactly sure, but I tried to look it up. I looked up a few random youtube videos about it (which I post here), and encourage you to do your own research and make your own opinions.

Continue reading

PAX PRIME 2014: A review and afterthought from a indie developer

I went to PAX PRIME 2014 in Seattle, Washington about two weeks ago to show off my small indie game “Drew and the Floating Labyrinth.”

About “Drew and the Floating Labyrinth:”

“Drew and the Floating Labyrinth” is a hand-drawn 3D puzzle platformer. The fact that it IS hand-drawn, not using cel-shading or any other fancy renderer, but still in a 3D game, makes it unique, and is one of it’s highest selling points. It follows Drew in a mysterious, barren and simplistic environment, made up of invisible levels that require you to look for clues of safety before you simply walk or jump. Therefore, the gameplay mechanics are very different to typical platformers and also a point of interest. Throw in great music and voice acting (not provided by me, and hence why I can confidently say they actually ARE good), and you have my first complete independent game that I am actually proud of (past attempts were barely fit to be called student projects). And I wanted the world to see it, not to sell well, but to show that traditional animation still had a place in media by putting it somewhere they wouldn’t expect for something new.

Have you seen a hand-drawn character in a 3d game before?

Have you seen a hand-drawn character in a 3D game before?

Wait… how did YOU of all people get a booth at PAX PRIME?

Continue reading