I hoped I would be finished with trees sooner rather than later for “True King,” but as I continued to place trees by hand, I realized my frame rate for this large open world was dropping bad before I had placed all of the forest. I noticed that the scene had a few million polygons, which is a big no-no (some sources online claim to target under 1 million polygons in Unity3D to avoid bad performance on most hardware). So I had to fix it…
It’s 2017. This is Canada’s 150th anniversary.
A few months ago, I tried to gather interest in a collaborative project to make a game to celebrate this occasion. Now, we’re moving forward: a game jam spanning the 150 days leading up to Canada Day on July 1, and it starts in the rectum of Canada.
As I write this, 2016 is hours away from being over, and I’m feeling very depressed… (blatant Marvin the robot reference)