The last blog post I made on development of my game “True King” mentioned how the frame rate was unplayable when there was more than one character on the screen. I said that was worth another blog post to explain how I fixed it. That was four months ago. I’m sorry it took so long, but here it the explanation of why my game was so inefficient, and how I got around it.
As I stand here at midnight at the top of the Seattle Space Needle, looking out at the beautiful city, abuzz with concerts, performers, and geeks, I think about all the crazy stuff that’s happened.
“Drew and the Floating Labyrinth” ended it’s Kickstarter as a failure, earning even less than “James – Journey of Existence” did, by both backers and pledge amount (although the pledge amount was almost matched), which I may never fully understand.
I’m happy to announce that “Drew and the Floating Labyrinth,” my hand-drawn 3D puzzle platformer, is just about complete.
And you didn’t think I could do it! Well… ok, I didn’t think I could do it. I said months ago that this would be finished in August 2014. I hoped to get it done a few weeks ago, but even now, it looks likely to get released just before September.
It’s always fun to see the world change. Most changes of the last decade revolve around the Internet.
It’s hard to imagine the world without the Internet. Where would you be without email? Google? Wikipedia? Youtube? Most students don’t know how to use libraries anymore, if these websites were to suddenly disappear, we’d be screwed.
But there’s the thing. Libraries still exist. If the Internet died, we’d still be able to function, if somewhat inconveniently.
That’s not true with games anymore.
Have you tried the free demo yet of hand-drawn, hand-animated 3D adventure “James – Journey of Existence?” Were you able to run the game without it crashing?
As I’ve mentioned, the hardware requirements for having HD frames for animating the characters is demanding. A couple gamers have already complained that it would crash instantly. This is almost entirely due to the RAM, which requires almost 3.5 GB of FREE, UNUSED RAM, that means not in use by the operating system or other software. That comes out to requiring 5-6 GB of RAM on most standard computers. The processor, video card and hard drive requirements are manageable by comparison, but the game will crash if not enough RAM is available.