An Apology To Full-Time Workers With Passion Projects

I haven’t written a blog post in about two months, which is the longest I’ve gone since I started this site. The reason is simple: I have a full-time job now.

What bothers me the most about this is how much I’ve given up to make a living. I barely spend more than a few hours each week on making games anymore. Not long ago I had the opinion that no game, no matter how big or small or size of the development team, should take more than a couple of years to make. My experience now gives me a whole new appreciation to full-time workers who make games in their spare time.

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An Important Decision…

(A open letter of personal conflictions.)

If you religiously scan everything about me on the Internet, you would be a little creepy. And, while there isn’t too much out there to go on, you’ll know I am a university student. I am finishing soon, expecting to graduate within months with a Bachelor of Computer Science. As my classes come to a close, I have some important decisions to make.

Most people are asked throughout their student lives the same question: “What will you do when you graduate?”

How do we answer? Often, we don’t know yet. Some people, even after college or university, don’t know exactly what they want to do.

At least, that’s what they say. I think, deep down, everyone knows exactly what they would like to do. The problem is that it may or may not be viable or realistic, or are just too strange for people to be willing to admit. If you have a passion for becoming a Fortune Cookie Writer or Professional Whistler, then great, but that might be a difficult job to obtain, let alone what your family or friends would think.

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