Public Game Testing (Part 1)

I showed off my latest unannounced indie game, as well as a couple other projects, to help promote my University at a local mall. I like volunteering at events like these, but doing so over the next few months also gives me fantastic opportunity to ask general people what they think of my work.

Of course, being in the middle of a mall doesn’t guarantee many will stop to see you. The entire University probably had about a hundred people stop to see the exhibit, about a dozen of which stopped to see my work. And the results?

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Animation Test – Running – March 19, 2014

Ok, here’s some actual evidence of me doing something towards game development. A rough test animation of a character running, as seen below.drew_test_001

It’s a little better than how “James” used to look when running, but the legs/feet still aren’t quite right, and a few extra frames could do wonders. The top part of the body bobbing up and down is a nice touch, though. Not bad, but I should try again to improve this a little more.

Oh yeah, obviously this isn’t “James.” Who is it? Stay tuned…

Thanks To The Press! (James – Journey of Existence)

Over the last few months, various forms of media and press have been kind enough to write about me and my indie game “James – Journey of Existence.” For personal reference and for the rest of you, I’ve decided to post some of the sites here. If you find others, feel free to let me know so I can add it. If you’ve mentioned my game in the past, I’d love to add you here. This article may be updated with press relating to “James,” and not to other games which I (may) make in the future.
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48 Until End of Kickstarter… Plus New Art For “James – Journey of Existence”

My Kickstarter for “James – Journey of Existence” (http://kck.st/19wTNSh) has only 25 backers so close to the end, which is a little embarrassing, when the beginning had so much promise. On the other hand, the new IndieDB page for “James – Journey of Existence” (http://www.indiedb.com/games/james-journey-of-existence) already has 4 followers after about 24 hours of being up, so it seems an easy and safe simulation of how a Kickstarter would play, given the growth in community rises at almost the same rate.

There were several things wrong with the Kickstarter campaign. One major one was the current quality of the game itself: the environments were bland, the animations were crude, and the character designs were lacking. Art is in the eye of the beholder and some have truly loved the game’s style so far, but I can’t argue with the masses. And here’s my first step in fixing that: new character designs for James!

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