“True King” Development – If A Tree Falls In A Forest…

I hoped I would be finished with trees sooner rather than later for “True King,” but as I continued to place trees by hand, I realized my frame rate for this large open world was dropping bad before I had placed all of the forest. I noticed that the scene had a few million polygons, which is a big no-no (some sources online claim to target under 1 million polygons in Unity3D to avoid bad performance on most hardware). So I had to fix it…

Trees don't need high-polygons...

Trees don’t need high-polygons…

Continue reading

Game Development Update – Animating From Scratch

It’s been several months since I wrote a proper update about my game development projects. That’s really what the purpose of this site is for, after all. So here’s an update.

I’ve been working for months on a new animation system for my next game. Unfortunately, not everything is working out smoothly…

My new 2D character in 3D... may not represent final gameplay.

My new 2D character in 3D… may not represent final gameplay.

Continue reading