Game Development Update – Animating From Scratch

It’s been several months since I wrote a proper update about my game development projects. That’s really what the purpose of this site is for, after all. So here’s an update.

I’ve been working for months on a new animation system for my next game. Unfortunately, not everything is working out smoothly…

My new 2D character in 3D... may not represent final gameplay.

My new 2D character in 3D… may not represent final gameplay.

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Who Says We Don’t Have Game Developers in Windsor?

Windsor, Ontario is known for a few things. Mostly car manufacturing and gambling at our hotspot city casino. If you live in Windsor, you probably work in one of these sectors. Windsor also has a vibrant comic book community that I hope continues to further define the city. Chances are these things define you if you live in the area for long.

Windsor also has a growing technology sector (well, the entire world does). Game developers still gravitate around Vancouver, Montreal or Vancouver to work in Canada, and living in Windsor I only knew of a couple other like-minded creatives in the area. Thankfully, directory website WEIG (Windsor-Essex Indie Games) and its related weekly meetup at Hackforge is helping bring this secluded community together. I’ll be giving a talk this month in May as its featured developer, the second of many more speakers to come.

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Dust Scratch Games Is Taking Over Toronto May 9 – 10!

I like going to events to promote my games. Or rather, not the games (which are questionable in quality), but the unique animation style that I want to see more of in other games. And so, it was announced weeks ago that Dust Scratch Games will be in Toronto Saturday May 9 and Sunday May 10 at:

… Yes, this means I will be in three places at once Saturday, May 9. For the record, I didn’t find out I was accepted to be at Bit Bazaar until two weeks ago, something must have went wrong with the contact information. Thankfully, I’ll have a little help from my friends, I’ll be showing up randomly at all of these places throughout Saturday, expect to see a “representative” at the tables if I am not there.

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Announcing My New Project: Unfinished

Sometime in January, I made a post that said…

 “I will have gameplay finished by April 2015, or so help me God I will shut down this site and my gamedev career forever!”

Well, April is almost over, and I’m announcing my next game project just in time. It feels appropriate that it happens to be “Unfinished.”

“Unfinished – An Artist’s Lament” is a hand-sketched 3D adventure game for Windows, Mac and Linux.  Control Sketch, an unfinished sketch wishing to know who it was supposed to be. The only clue is to follow a pencil that continues to draw in the distance, followed by an artist’s voice as he struggles to complete his work. To reach new areas, Sketch will find left-over drawings to use for new abilities throughout the journey. Featuring traditional animation in a 3D environment, a personal story, and an environment filled with scattered concept art by the developers from various projects. More information on http://unfinished.fromdustscratch.com .

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Good Leadership

For the last few years, I was a (semi) active member of my school’s game development club. Last year, it was almost disbanded due to a lack of members, which was due to a lack of a leader. I stepped in at the last minute, but missed opportunities ensured no one knew we existed that year. Thankfully, a new group of friends were much more involved the following term and invested in taking the club in a new direction.

Having been a “leader” for this club for a short time, another student one day asked me how to get friends involved and invested in working on a team project. It was a general question that could be used for club leaders, class projects, or general fun stuff to do with your friends or family. If you have a project to finish, and are able to get other people to join your “team,” how can you get them to contribute and get excited in the project as much as you are? Having been a poor club leader, I had no real answers. It didn’t help that people in my area happen to be very laid-back and uninvested in general (whether this has to do with being Canadian, being from Windsor, or being from my lazy generation, I may never know). But after seeing a handful of ambitious students struggle to encourage involvement, including my own experiences, I think I see several cases where people have gone wrong. I hope this post helps guide wannabe directors and leaders in the right direction. Keep in mind that there are thousands of other good website posts that also state similar advice (see wikihow or google), but mine comes from my personal experience as an indie game developer and as a student, even though it can likely be applied elsewhere for project-based work.

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