I don’t know why, but it’s hard to focus and make progress on my current project. It seems when I play around a bit with making the level, I end up moving backwards… this week, I did some testing regarding Unity3D’s “Terrain” system and looked again at my tree models.
The last blog post I made on development of my game “True King” mentioned how the frame rate was unplayable when there was more than one character on the screen. I said that was worth another blog post to explain how I fixed it. That was four months ago. I’m sorry it took so long, but here it the explanation of why my game was so inefficient, and how I got around it.
Every now and then a fascinating research project comes to my attention and I have to mention it. Such is this: a research project from Cornell University Library to use artificial intelligence to automatically create in-between animation frames for traditional animation.
During the 2016 Ottawa International Animation Festival, I tried to fully embrace the animation world, and did so by challenging myself to make one animation for every day of the 5-day event.
I actually did it too! The GIFs are on Twitter, see them below (about 10 MB total, be careful if on data plan).