“True King” 2021 Release FAQ

This is a FAQ (“Frequently Asked Questions”… even though no one has actually asked these questions yet) for the release of “True King (prototype) – Heir To The Resurrection” on May 3, 2021. It explains the state of the game, where it is releasing, and decisions about the release strategy.

The game can be downloaded from itch.io at the following link: https://dust-scratch-games.itch.io/

New Title and Logo

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Unity3D Touch-Input Bugs

My indie strategy RPG “True King” is slowly making progress. One of the features I intended for from the start is flexible input modes: I want the game to not only support gamepad, mouse and keyboard (or any combination of the three), but also touchscreens. Not for mobile phones, but for touchscreen Windows tablets (like my beloved Surface Pro).

In the past week, I dedicated some time to properly test and debug the touch input: it was mostly implemented before, but not entirely. Now it works… but a pretty serious bug has put me at a loss. The below debug-mode screenshot is of my game playing in windowed mode, originally with my fingers on the screen: at the time of the screen capture, no fingers were there, but the Unity engine still believes the touches exist.

Unity3D thinks my “ghost touches” are still there…

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Social Media in 2019: Trying “Instagram”

Did anyone notice I now have an “Instagram” link on the social media menu on the side of this website? No? Well… it’s there!

I’ve used primarily Twitter for my social media updates. I’ve heard from many people that Instagram is the hottest social platform du jour. You can’t really advertise your brand, or indie game, without it. I thought I’d give it a try. In many ways, I love it and hate it.

Instagram profile as seen in desktop web browser

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Are Video Games Really Art?

It’s silly that I felt the compulsion to write my own opinion on whether or not video games can qualify as forms of art. Even after almost two decades of convincing arguments in favor of it, one can still find new articles written by seemingly everyone online bringing up the argument; few people are still against classifying games as art, so these arguments are likely brought on by people wanting to make a point, even if it means making the point to an inanimate brick wall. The reason I bring up the subject now (in 2018) is because, by chance, I was able to attend a local academic symposium dedicated to whether or not games are art, and examples of their role in society. While I thoroughly enjoyed the event and learned a lot from viewpoints I typically don’t get a chance to converse with, the conference actually took me a step backwards in my thinking rather than forwards towards their thesis.

Should games be shown alongside paintings?

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