#canada150game – “The Great Canadian Game Jam” Post-Mortem

Happy Canada Day!

The last six months have been busy, but fun. It’s the first time I took a major role in co-organizing a local game jam, aiming to bring the country together in celebrating Canada’s 150th birthday. It finished on July 1, and while I’m proud of it, it’s also clear that some major things went wrong, and lessons were learned.

canada150_businesscard_v02

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E3 2017 : An Indie Developer’s Review

I’ve talked about E3 every year since this site started, and I wonder if I should stop the tradition. It’s fun to talk about the new announcements, but I can’t help but feel that I repeat myself, and that it’s just adding to the thousands of other opinions that came out this week (never mind that this article is a few days after everything is over). That being said, I have something to say about how indie games were represented this year.

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“True King” Development – If A Tree Falls In A Forest…

I hoped I would be finished with trees sooner rather than later for “True King,” but as I continued to place trees by hand, I realized my frame rate for this large open world was dropping bad before I had placed all of the forest. I noticed that the scene had a few million polygons, which is a big no-no (some sources online claim to target under 1 million polygons in Unity3D to avoid bad performance on most hardware). So I had to fix it…

Trees don't need high-polygons...

Trees don’t need high-polygons…

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Research in Artificial Intelligence – Adding “Heritage” To Evolutionary Algorithms

This blog is about my journey as an indie game developer. But I do other things too: last year I finished my Master’s degree with a thesis on artificial intelligence. In my defense I talked about a new algorithm concept of my own design, and how it improved over existing implementations. I also secretly intended the design of this algorithm to be usable in my next game project, which I am currently working on.

So with this justification and with my last paper on the subject published, I will briefly talk about my Master’s research in the article, and why I think I may never take a job involving “academia research” again.

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