E3 2017 : An Indie Developer’s Review

I’ve talked about E3 every year since this site started, and I wonder if I should stop the tradition. It’s fun to talk about the new announcements, but I can’t help but feel that I repeat myself, and that it’s just adding to the thousands of other opinions that came out this week (never mind that this article is a few days after everything is over). That being said, I have something to say about how indie games were represented this year.

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E3 2015 – A Review From A Little Indie’s Perspective

E3 seems bigger this year. Maybe it’s because of Bethesda and Square Enix entering the fray, joining Ubisoft, EA, and of course Sony, Microsoft and Nintendo (and PC?) to try to convince you why they are the company to look at.

This is all a further sign of modern times both in industry and culture, how everyone is trying to not only be in the spotlight but steal the spotlight entirely for themselves. Such selfish people. I’m just as guilty: if I had games that stood out like that, I’d be trying to steal the show too (my current games “Drew and the Floating Labyrinth” and “Unfinished – An Artist’s Lament” are not even close to worthy… although if you haven’t yet seen those hand-drawn 3D games, do take a look). All the same, I ended up being more pumped then ever this year, with this many groups and now years into the current generation, surely everyone had something to show. Even Youtube had it on their homepage logo, advertising their new game-streaming service, helping ensure millions could comfortably watch it all (although I had some unusual slow down times in streaming, maybe even Youtube can’t handle that many viewers at once).

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