I like going to events to promote my games. Or rather, not the games (which are questionable in quality), but the unique animation style that I want to see more of in other games. And so, it was announced weeks ago that Dust Scratch Games will be in Toronto Saturday May 9 and Sunday May 10 at:
… Yes, this means I will be in three places at once Saturday, May 9. For the record, I didn’t find out I was accepted to be at Bit Bazaar until two weeks ago, something must have went wrong with the contact information. Thankfully, I’ll have a little help from my friends, I’ll be showing up randomly at all of these places throughout Saturday, expect to see a “representative” at the tables if I am not there.
“I will have gameplay finished by April 2015, or so help me God I will shut down this site and my gamedev career forever!”
Well, April is almost over, and I’m announcing my next game project just in time. It feels appropriate that it happens to be “Unfinished.”
“Unfinished – An Artist’s Lament” is a hand-sketched 3D adventure game for Windows, Mac and Linux. Control Sketch, an unfinished sketch wishing to know who it was supposed to be. The only clue is to follow a pencil that continues to draw in the distance, followed by an artist’s voice as he struggles to complete his work. To reach new areas, Sketch will find left-over drawings to use for new abilities throughout the journey. Featuring traditional animation in a 3D environment, a personal story, and an environment filled with scattered concept art by the developers from various projects. More information on http://unfinished.fromdustscratch.com .
Well, technically, it’s been on Steam since last week, on February 4. As a reminder, it is also available on Desura and IndieGameStand. And like those other stores, there’s a launch discount of 25% off, ends in two days.
Wow, time flies. And to think, I planned to give a brief teaser of what games I was working on for November 1… even now, I’m not at where I wanted to be with that. I guess I have a fair excuse: research projects and marking lower classes as a University student has kept me busy, and I may be the new programmer for another indie developer’s game due early in 2015 (more on that later). But darn, I really hope I can get back into my own projects soon. Expect fewer and fewer blog posts until I have more progress.