AR (Augmented Reality) has been experimented with for almost a decade. I recall in 2013 working over the summer at a app-development company that was playing with the idea of using smartphone cameras to overlay an animated character overtop a QR-code trading card. We’ve seen games like “Pokémon Go” in 2016 giving us cute little monsters seemingly in the same space as us. The applications have been simple so far, relying on simple overlay of CGI, but I suspect we will see greater innovation and growth in this field in the next 3-5 years. This is because both Apple and Google are starting to heavily promote the applications.
The last blog post I made on development of my game “True King” mentioned how the frame rate was unplayable when there was more than one character on the screen. I said that was worth another blog post to explain how I fixed it. That was four months ago. I’m sorry it took so long, but here it the explanation of why my game was so inefficient, and how I got around it.
Happy Canada Day!
The last six months have been busy, but fun. It’s the first time I took a major role in co-organizing a local game jam, aiming to bring the country together in celebrating Canada’s 150th birthday. It finished on July 1, and while I’m proud of it, it’s also clear that some major things went wrong, and lessons were learned.