Of course, I haven’t slacked off at all, I’ve just been busy. As far as game development goes, I’ve just about finished painting the landscape textures for “True King,” and made some discoveries along the way.
There are a handful of conferences that talk about the research and innovation behind the game industry. Unlike other professional subjects, there are virtually no published works like other subjects in Mathematics or Computer Science, but there are still talks and presentations to attend.
One of the biggest conferences is GDC (Game Developer’s Conference) in the USA. And I just discovered via friendly reddit commenters that they have a YouTube channel with many of their talks uploaded for free, including some very specific animation talks that I was excited to watch.
This blog is about my journey as an indie game developer. But I do other things too: last year I finished my Master’s degree with a thesis on artificial intelligence. In my defense I talked about a new algorithm concept of my own design, and how it improved over existing implementations. I also secretly intended the design of this algorithm to be usable in my next game project, which I am currently working on.
So with this justification and with my last paper on the subject published, I will briefly talk about my Master’s research in the article, and why I think I may never take a job involving “academia research” again.
I’ve written about each E3 event since I’ve started this blog. It’s over now, but I’ll continue the tradition here. Because I have a blog, darn it, so I can.
My general reaction? I’m excited to be a gaming fan. But also felt a little underwhelmed…