Happy Canada Day!
The last six months have been busy, but fun. It’s the first time I took a major role in co-organizing a local game jam, aiming to bring the country together in celebrating Canada’s 150th birthday. It finished on July 1, and while I’m proud of it, it’s also clear that some major things went wrong, and lessons were learned.
It’s been over two months since my last post… I’m slacking off!
Of course, I haven’t slacked off at all, I’ve just been busy. As far as game development goes, I’ve just about finished painting the landscape textures for “True King,” and made some discoveries along the way.
The Kingdom is in sight…
There are a handful of conferences that talk about the research and innovation behind the game industry. Unlike other professional subjects, there are virtually no published works like other subjects in Mathematics or Computer Science, but there are still talks and presentations to attend.
One of the biggest conferences is GDC (Game Developer’s Conference) in the USA. And I just discovered via friendly reddit commenters that they have a YouTube channel with many of their talks uploaded for free, including some very specific animation talks that I was excited to watch.