Every now and then a fascinating research project comes to my attention and I have to mention it. Such is this: a research project from Cornell University Library to use artificial intelligence to automatically create in-between animation frames for traditional animation.
There are a handful of conferences that talk about the research and innovation behind the game industry. Unlike other professional subjects, there are virtually no published works like other subjects in Mathematics or Computer Science, but there are still talks and presentations to attend.
One of the biggest conferences is GDC (Game Developer’s Conference) in the USA. And I just discovered via friendly reddit commenters that they have a YouTube channel with many of their talks uploaded for free, including some very specific animation talks that I was excited to watch.
So I announced my newest project “True King” a couple weeks ago… it featured a tiny character you could barely see.
While most of the game will be like that, I spent a lot of time experimenting with my animation systems for the characters in this game. Here’s a cool video that shows what I’m working with.
During the 2016 Ottawa International Animation Festival, I tried to fully embrace the animation world, and did so by challenging myself to make one animation for every day of the 5-day event.
I actually did it too! The GIFs are on Twitter, see them below (about 10 MB total, be careful if on data plan).
Did I mention I was going to the Ottawa International Animation Festival this year? I’m here now.
And as time allows, I’m trying to write a live blog reaction to the event for each day.