This blog is about my journey as an indie game developer. But I do other things too: last year I finished my Master’s degree with a thesis on artificial intelligence. In my defense I talked about a new algorithm concept of my own design, and how it improved over existing implementations. I also secretly intended the design of this algorithm to be usable in my next game project, which I am currently working on.
So with this justification and with my last paper on the subject published, I will briefly talk about my Master’s research in the article, and why I think I may never take a job involving “academia research” again.
I’ve complained enough about the transition shock of full time employment. I was afraid I’d have no chance to go to conventions and events like I have over the past two years, let alone time to continue game development.
But I am going to places this year – Toronto, Vancouver, Hamilton and Ottawa.