The last blog post I made on development of my game “True King” mentioned how the frame rate was unplayable when there was more than one character on the screen. I said that was worth another blog post to explain how I fixed it. That was four months ago. I’m sorry it took so long, but here it the explanation of why my game was so inefficient, and how I got around it.
Monthly Archives: August 2017
“Indie’d” Webcomic – Part 7 (2017/08/29)
Note: As of today, all future comic updates will be put on comics.fromdustscratch.com .
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