It’s official. After months of work and blatant self-promotion, “Drew and the Floating Labyrinth” is available to buy, download and play from Steam: http://store.steampowered.com/app/346200/
Well, technically, it’s been on Steam since last week, on February 4. As a reminder, it is also available on Desura and IndieGameStand. And like those other stores, there’s a launch discount of 25% off, ends in two days.
I haven’t posted this earlier, because launching a game on Steam keeps you busy! Of course, I had to deal with the thousands of gamers who purchased the game through bundle sites, and give out keys to a few people where other sites didn’t work. Many people apparently purchased the game twice (no doubt that extra key will be given away or sold or traded, but if you paid for it, you get it, I’ll ask no questions). Also, it’s amazing how many spam emails you get, even as a small developer, asking for free Steam keys for reviews and Youtube lets-play streams. Many of these are legitimate, many are clearly fake (one convincing email was from a magazine that went out of print five years ago).
Anyway, I’ve been convinced that “Drew and the Floating Labyrinth” was never appropriate for a Let’s Play video, for lack of multi-player or general humor, and slow-paced gameplay. So I’ve ignored most requested in the last week. Wait until next week to get to me, and I might be more considerate to sending out free keys to anyone who wants to make a video.
It’s nice to have gotten this far, but I feel like I’ve put far too much time lying back in the completion of my first indie game. I have excuses for not having done more up till now, but I want to stop talking about Drew and about what’s coming next. Stay tuned in the coming months.
… but before then, one last trailer to celebrate the Steam release. Again, I have to thank the voice actors and musicians that helped make this game more than I could have done on my own.